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Weapon Mastery

Fighting Styles

Shield and Armour

Weapon Groups

Weapon Proficiencies

Weapon Specialisation

A character receives extra bonuses for using a specific weapon by spending character points on specialization. Single-classed fighters can become weapon specialists at any point in their careers simply by spending a second weapon proficiency slot on a weapon with which they are already proficient.

Characters of a fighter subclass, or multi-classed fighters, can specialize in weapon use, though at an increased cost in character points. In addition, other characters must achieve certain minimum levels of experience before they can attain a weapon specialization. These costs, and the minimum experience level, are shown on Table below: Gaining Weapon Specialization.

A character who receives a weapon specialization during a campaign must be trained by a character with a specialization (or higher) level of skill in that same weapon. The training requires a number of months equal to the character point cost to purchase the specialization, and this training is a full-time occupation. The effects of weapon specialization vary by the type of weapon, as follows. If a specialist weapon (such as a spear) can be used as a melee or a missile weapon, the character gets the appropriate benefits for each type of use.

Gaining Weapon Specialization


Character
Minimum
Character Class
Point Cost
Level
Fighter
2
1
Multi-class Fighter
4
2
Ranger/Paladin
4
3
Priest
6
5
Rogues
8
6
Wizards
10
7

 

 
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