Weapon Specialisation
A character receives extra bonuses for using a specific weapon by spending character points on specialization. Single-classed fighters can become weapon specialists at any point in their careers simply by spending a second weapon proficiency slot on a weapon with which they are already proficient.
Characters of a fighter subclass, or multi-classed fighters, can specialize in weapon use, though at an increased cost in character points. In addition, other characters must achieve certain minimum levels of experience before they can attain a weapon specialization. These costs, and the minimum experience level, are shown on Table below: Gaining Weapon Specialization.
A character who receives a weapon specialization during a campaign must be trained by a character with a specialization (or higher) level of skill in that same weapon. The training requires a number of months equal to the character point cost to purchase the specialization, and this training is a full-time occupation. The effects of weapon specialization vary by the type of weapon, as follows. If a specialist weapon (such as a spear) can be used as a melee or a missile weapon, the character gets the appropriate benefits for each type of use.
Gaining Weapon Specialization
|
Character
|
Minimum
|
Character Class
|
Point Cost
|
Level
|
Fighter
|
2
|
1
|
Multi-class Fighter
|
4
|
2
|
Ranger/Paladin
|
4
|
3
|
Priest
|
6
|
5
|
Rogues
|
8
|
6
|
Wizards
|
10
|
7 |
|