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Weapon Mastery

Fighting Styles

Shield and Armour

Weapon Groups

Weapon Groups

Broad Groups.

A Broad Weapon Group consists of a set of weapons that are somewhat similar in the way they are wielded.

Costs for this varies depending on class but once spent, the character will know how to use every weapon in that group without the usual penalty for unfamiliarity.

Following are several examples of Broad Groups.

Blades: Bastard sword, Cutlass*, Dagger/Dirk, Katana*, Khopesh*, Knife/Stiletto, Long sword, Main-gauche*, Rapier*, Sabre, Scimitar*, Short sword/Drusus, Two-handed sword, Wakizashi*.

Cleaving/Crushing Weapons: Battle axe, Belaying Pin, Club, Footman's mace, Footman's pick, Hand/throwing axe, Horseman's mace, Horseman's pick, Morning star, Warhammer.

Pole Weapons: Awl pike, Bardiche, Bec de corbin, Bill-guisarme, Fauchard, Fauchard-fork, Glaive, Glaive-guisarme, Guisarme, Guisarme-voulge, Halberd, Harpoon, Hook fauchard, Javelin, Lucern hammer, Long Spear*, Mancatcher, Military fork, Naginata*, Partisan, Ranseur, Spear, Spetum, Tetsubo*, Trident, Voulge.

Small Throwing Weapons: Dagger/Dirk, Dart, Hand/throwing axe, Knife/stiletto, Shuriken*.

Again, you'll see some overlap between the Small Throwing Weapons group and other groups.

These groups may not be used to calculate weapon similarity for determining whether a character receives the full or partial attack penalty for using an unfamiliar weapon.

Those marked with an asterisk are weapons not generally associated with the Isles. However, foreign characters visiting the Isles may possibly introduce them.

 
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