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Weapon Mastery

Fighting Styles

Shield and Armour

Weapon Groups

Weapon Mastery

Weapon Proficiency

Anybody can pick up a sword and swing it in a menacing manner, but without proper training and technique it’s impossible to use a weapon correctly. A character’s weapon proficiencies represent weapons in which he has some degree of training. Usually, he can wield them without embarrassing himself.

All classes can become proficient in weapons, though some may be limited in the types they can use. Character points are spent on weapon proficiencies at character creation. Character points tailor various levels of advancement, making improved combat abilities available to all characters. While it is relatively easy for fighters to become accomplished in weapons use, it is more difficult for—and requires more dedication from—characters of different classes who wish to become truly accomplished with a weapon. The amount each class gets is as follows:-

Warriors: 8
Wizards: 3
Priests: 8
Rogues: 6

Weapon proficiencies can be acquired when a character is first created, and additionally during the course of that character’s adventuring career.

A warrior (including multi-classed warriors) must pay 2 character points for each weapon proficiency slot. A character who is not a warrior must spend 3 character points for each weapon proficiency slot.

Weapon Proficiency CP Costs


Class
Cost

Warrior
2

Rogue
3

Priest
3

Wizard
3

Of course any CP's you saved from NWP's can be spent on Weapon Profiencies or you can save any CP's and not spend them on WP's.

Non-warrior characters are normally restricted by the rules dictating the types of weapons they can acquire proficiencies for. However, by spending extra character points for a weapon proficiency slot, a character can purchase a proficiency that he would otherwise not be able to possess.

A rogue or a priest can acquire a proficiency for a weapon that is normally restricted to a warrior’s use. One additional character point must be spent when the slot is purchased—the slot will cost 4 points, instead of the 3 rogues and priests usually pay.

A wizard can spend 2 additional character points to become proficient in a weapon normally allowed to a priest or a rogue. If the wizard wishes to become proficient with a weapon that is normally limited to fighters, however, he must spend 3 extra character points.

For example, if a wizard wishes to purchase a proficiency in the short bow, he must pay 5 character points (since the short bow can be used by a rogue, he adds 2 points to his base cost of 3 character points per slot). If he wants to learn to use the longbow, however, he’ll have to pay 3 extra character points (for a total of 6), since this weapon is normally limited to warriors.

A character can learn to use a weapon through several different means. Weapon proficiency slots also can be used to acquire abilities in unarmed combat, skill with shields, and advanced levels of proficiency such as weapon mastery or weapon expertise. For further information, see the links to the right.

 
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