Weapon Familiarity
In some cases a character can be familiar enough with a weapon that he does not suffer all nonproficiency penalties. This is called weapon familiarity. And while the character cannot fight as effectively as someone with a weapon proficiency, neither is he as inept as a nonproficient character.
A character is assumed to be familiar with weapons that are related to ones with which he is proficient. Weapons in the same tight group as a character’s weapon of proficiency are familiar to that character. If a character has proficiency in an entire tight group of weapons, he is familiar with all weapons in a related broad group. See the links to the right for further explaination of weapon Groups.
A character using a weapon with which he is not proficient cannot perform any special combat maneuvers, such as disarms or parries, with that weapon. He is limited to basic attacks, with the die roll penalties shown above. If he hits, however, he makes a normal roll for damage.
Familiarity Attack Penalties |
Class |
Familiarity |
Warrior |
-1 |
Wizard |
-3 |
Priest |
-2 |
Rogue |
-2 |
Psionicist |
-2 |
Non Classed NPC |
-2 |
|