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Witch Prayer List

 
Witch Prayer List "U"
 
 
 

Prayer Tables

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Class Abilities
Witch

Read / Detect Magic - At 3rd level the Witch gains the ability to automatically read and detect magic. These powers act exactly like the wizard spells of the same name. They are effective on priestly, wizard or witch magic. It is not effective on psionics, unless noted in the psionic discipline.

Lesser Occult Power - At 6th level the Witch receives one lesser occult powers (see Witches & Warlocks for more info on each of the powers)Minor Occult Power - At 9th level the Witch receives one minor occult powers (see Witches & Warlocks for more info on each of the powers)Medial Occult Power - At 12th level the Witch receives one medial occult powers (see Witches & Warlocks for more info on each of the powers)
Greater Occult Power - At 15th level the Witch receives one greater occult powers (see Witches & Warlocks for more info on each of the powers):
Superior Occult Power - At 18th level the Witch receives one superior occult powers (see Witches & Warlocks for more info on each of the powers):

Turn/Control Undead - The witch can affect undead as priest of the same level. The witch can use an expanded table which continues where the priest table stops (see Witches & Warlocks). An evil witch can control undead in stead of turning them.
Witch's weapons only - A witch can only be proficient with daggers, staffs, and the special ability "Familiar's Claws", if she has a familiar and if this ability has been granted to her.
Schools of Magic - Conjuration/Summoning, Elemental Air, Elemental Earth, Elemental Fire, Elemental Water, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Lesser Divination
Minor Spheres of Magic - Healing, Protection, Thought, Weather
Major Spheres of Magic - All, Astral, Charm, Creation, Divination, Elemental, All, High Secret Order (Witch), Necromantic, Summoning

Prayers "U" - First Level

Undead Alacrity
Schools: Necromancy
Spheres: Necromantic
Area of Effect: One undead/level
Casting Time: 4
Components: V, S, M
Duration: 1 turn +2 rounds/level
Range: Touch
Saving Throw: None

This spell only affects skeletons and zombies, which temporarily gain the speed and agility of a living human in a peak, healthy state (a movement rate of 12). The undead also gain the same dexterity, initiative, and saving throws as the caster (providing, of course, that these attributes are better than those of the undead). Because of their alacrity, the armor class of the undead is automatically improved by 1 (and possibly further modified by the defense adjustment of the caster, if any). The material components are three drops of water, sinew of any mammal, and a drop of quicksilver.

Undead Battlemight
Schools: Necromancy
Spheres: Necromantic
Area of Effect: 1 undead/level
Casting Time: 4
Components: V, S, M
Duration: 1 rd + 1 rd/level
Range: Touch
Saving Throw: None

This spell affects undead zombies and skeletons touched by the caster, giving them the speed and agility of the caster (in peak, healthy state, base movement 12). The undead gain the initiative rolls of the caster, and the caster's saving throws, if better than their own. The spell affects up to one undead creature per level of the caster, lasting 1 round, plus one additional round per level of the caster.
The material components are three drops of water, sinew or cartilage from any mammal, and a drop of quicksilver.

 

     
2nd Level

Unquestioning Obedience
Schools: Enchantment/Charm
Spheres: Charm, Law
Area of Effect: 1 creature
Casting Time: 2
Components: V
Duration: 1 rd/level
Range: 20 yds/level
Saving Throw: Special

An improved version of the 1st-level priest spell command, this incantation enables the priest to command another creature with a single phrase or sentence and expect unquestioning obedience. The command must be uttered in a language understood by the creature. The subject obeys to the best of its ability only as long as the command is absolutely clear and unequivocal. Thus, a command like "Go away!" is ignored. Unlike the command spell, commands to "Die!" or similar self-destructive orders cause the spell to end immediately.
All spells must be reasonable commands a just sovereign could expect of an intensely loyal liege. Hence the commands "Lie still in a prone position!" or "Defend my honor and person!" would be obeyed, but absurd commands like "Bite the green elephant!" or unreasonable commands like "Jump off that cliff!" would be ignored. The DM must adjudicate any command given by the priest as to whether or not the priest elicits unquestioning obedience.
This spell allows only one command to be given, but it is followed until the spell expires or action demanded is completed. Creatures with an Intelligence of 15 or more, or those with 9 or more Hit Dice (or experience levels) are allowed a single saving throw vs. spell, adjusted for Wisdom, to avoid the effects of unquestioning obedience.

   
3rd Level


 

 
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