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Raven Guddblyd

 

Raven -

line


Personal Information
Name: Raven Guddblyd Player:
Race: Elf Gender: Male Height: 5'2" Age: 118
Classes: Fighter/Thief/Mage Levels: 5/6/5 Weight: 100 lbs
XP: 24,066/24,065/24,065  
Next Level: 32,000/40,000/40,000 Character Points: 5
Ability Scores
Str: 18/5 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 60%
Muscle: 20 Attack Adj.: +3 Damage Adj.: +8 Max. Press: 700 lbs Open Doors: 17(10)
Dex: 16 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 12 Health: 10 System Shock: 70% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 17 Reason: 18 Max. Spell Level: 9th Max. Spells Per Level: 18 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 13 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 13 Spell: 12
Combat
Hit Points: 27
Base THAC0: 16
Melee THAC0: 13
Missile THAC0: 16
Armor
Natural armor class 10
Balance Defensive adj. -3
Fighter, Defense bonus -2
FINAL: 5
Weapon Proficiencies
Bows
Composite long bow (Expert, Chosen Weapon)
Sword, long (Specialist)
Swords: Medium
Fighting Style:
Missile
Two Weapon (+2)
Non-Weapon Proficiencies
Contact 9
Cryptography 11
Display Weapon Prowess 9
Leadership 7
Spellcraft 12
Tactics of Combat 12
Tracking 11
Native Languages
Common, Elf
Reading/Writing 11
Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Composite long bow 14 2 7 P L
Composite long bow, sheaf arrow 1d8 1d8 P S 8 16 34
Dagger 14 17 1 2 1d4+8 1d3+8 P S 2 4 6
Plain Longsword 10 3/2 4 1d8+11 1d12+11 S M
Sword, long 11 3/2 5 1d8+10 1d12+10 S M
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.

Class Abilities
Fighter
1d12 for hit points - d12 Hit Point die.
Defense bonus - +2 AC bonus if unarmored and unencumbered.
Weapon specialization - Allows specialization in one weapon.
Limited armor - May not wear armor.
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 20% - Skill in administering bribes.
Climb walls* 75% - Able to climb vertical or smooth surfaces.
Detect magic* 15% - Has a chance to detect magical radiance.
Detect noise* 25% - May hear faint noises.
Escaping bonds* 15% - Skill at escaping bonds.
Find/remove traps* 35% - Skill at finding and disarming traps.
Hide in shadows* 80% - Grants the ability to hide in shadows.
Move silently* 80% - May move without making a sound.
Open locks* 30% - Skill at opening locks with the proper tools.
Read languages* 15% - Skill at deciphering unknown texts.
Mage
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Traits
Wild Talents - Allows automatic aquisition of a Wild Psionic Talent.
Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.

Disadvantages
Deep Sleeper - Character requires 1d6 to awaken, and will only begin to do so after a very loud noise or physical prodding.
Fanaticism - The character will follow some code of belief, no matter what the current situation.

Rogue Skills (Points to Spend 30)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Bribe 5 +15 +0 +0 +0 20%
Climb walls 60 +0 +5 +0 +10 75%
Detect magic 5 +10 +0 +0 +0 15%
Detect noise 15 +5 +0 +5 +0 25%
Escaping bonds 10 +0 +0 +0 +5 15%
Find/remove traps 5 +0 +0 +30 +0 35%
Hide in shadows 5 +10 +5 +55 +5 80%
Move silently 10 +5 +5 +50 +10 80%
Open locks 10 -5 +0 +25 +0 30%
Read languages 0 +0 +0 +15 +0 15%

Inventory
  • Animals
    • Horse, riding
      • Bit and bridle
      • Quiver
        • Composite long bow, flight arrow x24
      • Quiver
        • Composite long bow, sheaf arrow x24
      • Saddle bags, small
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Backpack
      • Flint and steel
      • Spellbook
        • Comprehend Languages (6)
        • Detect Phase (1)
        • Read Magic (2)
        • Sheet Of Ice (1)
        • Shocking Grasp (2)
        • Copy (2)
        • Rainfire (3)
        • Ice Arrow (6)
        • Sorcerous Scribe (5)
        • Barrier (5)
        • Color Spray (2)
        • Chameleon (6)
      • Thieves' picks
      • Torch x2
      • Wineskin
    • Quiver
      • Composite long bow, sheaf arrow x22
    • Statue of robed man
  • Items Readied
    • Composite long bow
  • Items Worn
    • Baladrana
    • Baldric, bandoleer(leather)
    • Belt
      • Belt pouch, large
        • Small metal box
          • Vial of dark blue liquid
          • Vial of pale pink liquid
        • Soap
    • Boots, soft
    • Knife sheath
      • Dagger
    • Leather Trousers
    • Scabbard, hanger, baldric
      • Plain Longsword
    • Scabbard, hanger, baldric
      • Sword, long
    • Silk jacket
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x32
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 54.10 pounds (None Encumbrance, 14 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 2 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 18
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 9th
Psionics
PSPs: 45 MTHAC0: 17 MAC: 8
Attacks: Psionic Blast (PB), Mind Thrust (MT)
Defenses: Mental Barrier (MB), Thought Shield (TS)
Power PSPs Range Area of Effect MAC
Wild Talent
Devotions
Conceal Thoughts 4/2 0 3 yards 10
 
 
 
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