Personal Information
Name: Raven Guddblyd |
Player: |
Race: Elf |
Gender: Male |
Height: 5'2" |
Age: 118 |
Classes: Fighter/Thief/Mage |
Levels: 5/6/5 |
Weight: 100 lbs |
XP: 24,066/24,065/24,065 |
|
Next Level: 32,000/40,000/40,000 |
Character Points: 5 |
|
|
Ability Scores
Str: |
18/5 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 60% |
|
|
Muscle: |
20 |
Attack Adj.: +3 |
Damage Adj.: +8 |
Max. Press: 700 lbs |
Open Doors: 17(10) |
Dex: |
16 |
Aim: |
15 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
|
|
Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
Con: |
12 |
Health: |
10 |
System Shock: 70% |
Poison Save: +0 |
|
|
Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
Int: |
17 |
Reason: |
18 |
Max. Spell Level: 9th |
Max. Spells Per Level: 18 |
Illusion Immunity: None |
|
|
Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
13 |
Intuition: |
14 |
Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
|
|
Willpower: |
12 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
14 |
Leadership: |
12 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
|
|
Appearance: |
16 |
Initial Reaction Adjustment: +5 |
|
|
Saving Throws
Paralyzation: 11 |
Poison: 11 |
Death Magic: 11 |
Petrification: 11 |
Polymorph: 11 |
Rod: 11 |
Staff: 11 |
Wand: 11 |
Breath Weapon: 13 |
Spell: 12 |
|
|
Combat
Hit Points: |
27 |
Base THAC0: |
16 |
Melee THAC0: |
13 |
Missile THAC0: |
16 |
|
Armor
Natural armor class |
10 |
Balance Defensive adj. |
-3 |
Fighter, Defense bonus |
-2 |
FINAL: |
5 |
|
|
Weapon Proficiencies
Bows |
Composite long bow (Expert, Chosen Weapon) |
Sword, long (Specialist) |
Swords: Medium |
Fighting Style: |
Missile |
Two Weapon (+2) |
|
|
Non-Weapon Proficiencies
Contact |
9 |
Cryptography |
11 |
Display Weapon Prowess |
9 |
Leadership |
7 |
Spellcraft |
12 |
Tactics of Combat |
12 |
Tracking |
11 |
Native Languages |
|
|
Common, Elf |
Reading/Writing |
11 |
|
Elf |
|
|
Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Composite long bow |
|
14 |
2 |
7 |
|
|
P |
L |
|
|
|
|
|
Composite long bow, sheaf arrow |
|
|
|
|
1d8 |
1d8 |
P |
S |
|
8 |
16 |
34 |
|
Dagger |
14 |
17 |
1 |
2 |
1d4+8 |
1d3+8 |
P |
S |
|
2 |
4 |
6 |
|
Plain Longsword |
10 |
|
3/2 |
4 |
1d8+11 |
1d12+11 |
S |
M |
|
|
|
|
|
Sword, long |
11 |
|
3/2 |
5 |
1d8+10 |
1d12+10 |
S |
M |
|
|
|
|
|
|
|
Racial Abilities
Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Spell abilities - Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add levitate, detect magic, and know alignment.
Sword bonus - +1 bonus to attack rolls when using a long or short sword.
|
|
Class Abilities
Fighter
1d12 for hit points - d12 Hit Point die.
Defense bonus - +2 AC bonus if unarmored and unencumbered.
Weapon specialization - Allows specialization in one weapon.
Limited armor - May not wear armor.
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 20% - Skill in administering bribes.
Climb walls* 75% - Able to climb vertical or smooth surfaces.
Detect magic* 15% - Has a chance to detect magical radiance.
Detect noise* 25% - May hear faint noises.
Escaping bonds* 15% - Skill at escaping bonds.
Find/remove traps* 35% - Skill at finding and disarming traps.
Hide in shadows* 80% - Grants the ability to hide in shadows.
Move silently* 80% - May move without making a sound.
Open locks* 30% - Skill at opening locks with the proper tools.
Read languages* 15% - Skill at deciphering unknown texts.
Mage
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
|
|
Traits
Wild Talents - Allows automatic aquisition of a Wild Psionic Talent.
Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.
|
|
Disadvantages
Deep Sleeper - Character requires 1d6 to awaken, and will only begin to do so after a very loud noise or physical prodding.
Fanaticism - The character will follow some code of belief, no matter what the current situation.
|
|
Rogue Skills (Points to Spend 30)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Bribe |
5 |
+15 |
+0 |
+0 |
+0 |
20% |
Climb walls |
60 |
+0 |
+5 |
+0 |
+10 |
75% |
Detect magic |
5 |
+10 |
+0 |
+0 |
+0 |
15% |
Detect noise |
15 |
+5 |
+0 |
+5 |
+0 |
25% |
Escaping bonds |
10 |
+0 |
+0 |
+0 |
+5 |
15% |
Find/remove traps |
5 |
+0 |
+0 |
+30 |
+0 |
35% |
Hide in shadows |
5 |
+10 |
+5 |
+55 |
+5 |
80% |
Move silently |
10 |
+5 |
+5 |
+50 |
+10 |
80% |
Open locks |
10 |
-5 |
+0 |
+25 |
+0 |
30% |
Read languages |
0 |
+0 |
+0 |
+15 |
+0 |
15% |
|
|
Inventory
- Animals
- Horse, riding
- Bit and bridle
- Quiver
- Composite long bow, flight arrow x24
- Quiver
- Composite long bow, sheaf arrow x24
- Saddle bags, small
- Saddle blanket
- Saddle, riding
- Items Carried
- Backpack
- Flint and steel
- Spellbook
- Comprehend Languages (6)
- Detect Phase (1)
- Read Magic (2)
- Sheet Of Ice (1)
- Shocking Grasp (2)
- Copy (2)
- Rainfire (3)
- Ice Arrow (6)
- Sorcerous Scribe (5)
- Barrier (5)
- Color Spray (2)
- Chameleon (6)
- Thieves' picks
- Torch x2
- Wineskin
- Quiver
- Composite long bow, sheaf arrow x22
- Statue of robed man
- Items Readied
- Items Worn
- Baladrana
- Baldric, bandoleer(leather)
- Belt
- Belt pouch, large
- Small metal box
- Vial of dark blue liquid
- Vial of pale pink liquid
- Soap
- Boots, soft
- Knife sheath
- Leather Trousers
- Scabbard, hanger, baldric
- Scabbard, hanger, baldric
- Silk jacket
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x32
- * Silver Pieces x6
|
|
Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
|
|
-1 |
-2 |
-4 |
AC: |
|
|
|
+1 |
+3 |
Currently carrying 54.10 pounds (None Encumbrance, 14 Movement) |
|
|
Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Mage |
4 |
2 |
1 |
|
|
|
|
|
|
Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 18 |
Wizard Chance to Learn New Spell: 70% |
Maximum Wizard Spell Level: 9th |
|
|
Psionics
PSPs: 45 |
MTHAC0: 17 |
MAC: 8 |
Attacks: Psionic Blast (PB), Mind Thrust (MT) |
Defenses: Mental Barrier (MB), Thought Shield (TS) |
Power |
PSPs |
Range |
Area of Effect |
MAC |
Wild Talent |
Devotions |
Conceal Thoughts |
4/2 |
0 |
3 yards |
10 |
|
|
|