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Stats: Charisma

Charisma is split into the subabilities of Leadership, which measures forcefulness of personality and how willing others are to follow the character’s lead, and Appearance, which gauges physical attractiveness, presence, and poise.
 

Leadership

A character with a high Leadership often may be a group’s leader, or at least its spokesman. Generals and those who can calm or incite a mob with a few words all have good Leadership scores.

Leadership Score

Loyalty Base

Number of Henchmen

 

3

–6

1

 

4

–5

1

 

5

–4

2

 

6

–3

2

 

7

–2

3

 

8

–1

3

 

9–11

0

4

 

12–13

0

5

 

14

+1

6

 

15

+3

7

 

16

+4

8

 

17

+6

10

 

18

+8

15

 

19

+10

20

 

20

+12

25

 

21

+14

30

 

22

+16

35

 

23

+18

40

 

24

+20

45

 

25

+20

50

Loyalty Base: This modifier is applied to henchmen’s loyalty scores. This modifier can be crucial during battles, where good morale is vital.

Max. # of Henchmen: This is the maximum number of permanent allies and retainers a character can attract. This does not affect the number of hirelings, mercenaries, or other servitors a character can have.

Proficiencies: This score is used as the base number for such nonweapon proficiencies as gaming and disguise.

Appearance

This determines the physical presence and attractiveness of the character. A character with a high Appearance score would be handsome or beautiful, perhaps even famous for outstanding looks (such as Helen of Troy).

Appearance

Reaction

Score

Adjustment

3

–5

4

–4

5

–3

6

–2

7

–1

8–12

0

13

+1

14

+2

15

+3

16

+5

17

+6

18

+7

19

+8

20

+9

21

+10

22

+11

23

+12

24

+13

25

+14

Reaction Adjustment: This number modifies the Reaction Roll made when a character interacts with NPCs and intelligent creatures for the first time . Obnoxious behavior can negate bonuses for a high Appearance score, just as solicitous manners can overcome a weakness.

Proficiencies: This score acts as the base number for proficiencies such as dancing and etiquette.

 
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