Ulf Guttchurner |
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Ulf -
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Personal Information
Name: Ulf Guttchurner |
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Race: Gnome |
Gender: Male |
Height: 3'8" |
Age: 88 |
Classes: Fighter/Thief |
Levels: 5/6 |
Weight: 86 lbs |
XP: 30,676/27,901 |
Alignment: Chaotic Neutral |
Next Level: 32,000/40,000 |
Character Points: 7 |
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Ability Scores
Str: |
16 |
Stamina: |
15 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 13% |
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Muscle: |
17 |
Attack Adj.: +1 |
Damage Adj.: +1 |
Max. Press: 220 lbs |
Open Doors: 10 |
Dex: |
15 |
Aim: |
15 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
15 |
Reaction Adjustment: +0 |
Armor Class: -1 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
16 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
16 |
Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
Int: |
14 |
Reason: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
15 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 65% |
Wis: |
12 |
Intuition: |
12 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 5% |
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Willpower: |
12 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
12 |
Leadership: |
12 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
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Appearance: |
12 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 11 |
Poison: 10 |
Death Magic: 11 |
Petrification: 11 |
Polymorph: 11 |
Rod: 8 |
Staff: 8 |
Wand: 8 |
Breath Weapon: 13 |
Spell: 8 |
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Combat
Hit Points: |
37 |
Base THAC0: |
16 |
Melee THAC0: |
15 |
Missile THAC0: |
16 |
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Armor
Natural armor class |
10 |
Balance Defensive adj. |
-1 |
Thief, Defense bonus |
-2 |
FINAL: |
7 |
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Weapon Proficiencies
Dart |
Swords: Short |
Fighting Style: |
Thrown Weapon/Sling |
One-handed Weapon (+2) |
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Non-Weapon Proficiencies
Appraising |
8 |
Blind Fighting |
8 |
Dirty Tricks |
6 |
Disguise |
5 |
Juggling |
9 |
Throwing |
12 |
Native Languages |
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Common, Gnome |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Swift Nick |
13 |
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1 |
3 |
1d6+3 |
1d8+3 |
P/S |
S |
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Dagger |
14 |
15 |
1 |
2 |
1d4+1 |
1d3+1 |
P |
S |
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2 |
4 |
6 |
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Dart |
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15 |
3 |
2 |
1d3+1 |
1d2+1 |
P |
S |
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2 |
4 |
8 |
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Racial Abilities
Dagger bonus - +1 bonus to attack rolls with a dagger.
Dart bonus - +1 bonus to attack rolls with darts.
Defensive bonus - +1 to Armor Class when in their native environment. (ie., a forest for a Forest Gnome, a rocky or mountainous area for a Rock Gnome, and underground for a Deep Gnome.)
Infravision - 60' infravision range.
Potion identification - A gnome with this ability has a percentage chance equal to his Wisdom score of identifying a potoin by appearance and scent.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their
Constitution/Health score, the gnome will receive a +1 bonus to the save.
Stealth - If the gnome is not in metal armor, a -4 penalty is applied to opponent's surprise rolls if the gnome is at least 90 feet ahead of a party of characters without this ability, or accompanied only by characters with equivalent stealth skills. The gnome is also difficult to surprise himself and receives a +2 bonus to his own surprise rolls.
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Class Abilities
Fighter
Poison resistance - +1 bonus to saves vs. poison.
Spell resistance - +1 bonus to all saves vs. spell.
Weapon specialization - Allows specialization in one weapon.
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 73% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect noise* 39% - May hear faint noises.
Find/remove traps* 38% - Skill at finding and disarming traps.
Hide in shadows* 37% - Grants the ability to hide in shadows.
Move silently* 47% - May move without making a sound.
Open locks* 47% - Skill at opening locks with the proper tools.
Pick pockets* 32% - Skill at pilfering small items from pockets or purses.
Read languages* 7% - Skill at deciphering unknown texts.
Thieves' cant - Knowledge of the secret language of thieves.
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Disadvantages
Phobia: Heights - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
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Rogue Skills (30 Points to Spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
60 |
-15 |
+0 |
+18 |
+10 |
73% |
Detect noise |
15 |
+10 |
+0 |
+14 |
+0 |
39% |
Find/remove traps |
5 |
+10 |
+0 |
+23 |
+0 |
38% |
Hide in shadows |
5 |
+5 |
+0 |
+22 |
+5 |
37% |
Move silently |
10 |
+5 |
+0 |
+22 |
+10 |
47% |
Open locks |
10 |
+5 |
+0 |
+32 |
+0 |
47% |
Pick pockets |
15 |
+0 |
+0 |
+12 |
+5 |
32% |
Read languages |
0 |
+0 |
+0 |
+7 |
+0 |
7% |
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Inventory
- Items Carried
- Items Readied
- Items Worn
- Belt, Adventurers'
- Trousers
- Tunic
- Utility belt
- Spending Money
- * Copper Pieces x17
- * Gold Pieces x81
- * Silver Pieces x9
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
6 |
4 |
3 |
1 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 11.10 pounds (None Encumbrance, 6 Movement) |
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