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Ulf Guttchurner

 

Ulf -

line


Personal Information
Name: Ulf Guttchurner  
Race: Gnome Gender: Male Height: 3'8" Age: 88
Classes: Fighter/Thief Levels: 5/6 Weight: 86 lbs
XP: 30,676/27,901 Alignment: Chaotic Neutral
Next Level: 32,000/40,000 Character Points: 7
Ability Scores
Str: 16 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 13%
Muscle: 17 Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 15 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 14 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Appearance: 12 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 10 Death Magic: 11 Petrification: 11 Polymorph: 11
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 13 Spell: 8
Combat
Hit Points: 37
Base THAC0: 16
Melee THAC0: 15
Missile THAC0: 16
Armor
Natural armor class 10
Balance Defensive adj. -1
Thief, Defense bonus -2
FINAL: 7
Weapon Proficiencies
Dart
Swords: Short
Fighting Style:
Thrown Weapon/Sling
One-handed Weapon (+2)
Non-Weapon Proficiencies
Appraising 8
Blind Fighting 8
Dirty Tricks 6
Disguise 5
Juggling 9
Throwing 12
Native Languages
Common, Gnome
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Swift Nick 13 1 3 1d6+3 1d8+3 P/S S
Dagger 14 15 1 2 1d4+1 1d3+1 P S 2 4 6
Dart 15 3 2 1d3+1 1d2+1 P S 2 4 8
Racial Abilities
Dagger bonus - +1 bonus to attack rolls with a dagger.
Dart bonus - +1 bonus to attack rolls with darts.
Defensive bonus - +1 to Armor Class when in their native environment. (ie., a forest for a Forest Gnome, a rocky or mountainous area for a Rock Gnome, and underground for a Deep Gnome.)
Infravision - 60' infravision range.
Potion identification - A gnome with this ability has a percentage chance equal to his Wisdom score of identifying a potoin by appearance and scent.
Saving throw bonus - Gnomes receive a bonus to their saves vs. wand, staves, rods, and spells. For every 3.5 points of their
Constitution/Health score, the gnome will receive a +1 bonus to the save.
Stealth - If the gnome is not in metal armor, a -4 penalty is applied to opponent's surprise rolls if the gnome is at least 90 feet ahead of a party of characters without this ability, or accompanied only by characters with equivalent stealth skills. The gnome is also difficult to surprise himself and receives a +2 bonus to his own surprise rolls.

Class Abilities
Fighter
Poison resistance - +1 bonus to saves vs. poison.
Spell resistance - +1 bonus to all saves vs. spell.
Weapon specialization - Allows specialization in one weapon.
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 73% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect noise* 39% - May hear faint noises.
Find/remove traps* 38% - Skill at finding and disarming traps.
Hide in shadows* 37% - Grants the ability to hide in shadows.
Move silently* 47% - May move without making a sound.
Open locks* 47% - Skill at opening locks with the proper tools.
Pick pockets* 32% - Skill at pilfering small items from pockets or purses.
Read languages* 7% - Skill at deciphering unknown texts.
Thieves' cant - Knowledge of the secret language of thieves.

Disadvantages
Phobia: Heights - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Rogue Skills (30 Points to Spend)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +0 +18 +10 73%
Detect noise 15 +10 +0 +14 +0 39%
Find/remove traps 5 +10 +0 +23 +0 38%
Hide in shadows 5 +5 +0 +22 +5 37%
Move silently 10 +5 +0 +22 +10 47%
Open locks 10 +5 +0 +32 +0 47%
Pick pockets 15 +0 +0 +12 +5 32%
Read languages 0 +0 +0 +7 +0 7%

Inventory
  • Items Carried
    • Dagger
    • Dart
  • Items Readied
  • Items Worn
    • Belt, Adventurers'
    • Trousers
    • Tunic
    • Utility belt
      • Thieves' picks
  • Spending Money
    • * Copper Pieces x17
    • * Gold Pieces x81
    • * Silver Pieces x9
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 6 4 3 1 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 11.10 pounds (None Encumbrance, 6 Movement)
 
 
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