Talfryn Madok |
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Talfryn -
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Personal Information
Name: Talfryn Madok |
Player: |
Race: Human |
Gender: Male |
Height: 5'11" |
Age: 17 |
Class: Assassin |
Level: 4 |
Weight: 170 lbs |
XP: 10,000 |
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Next Level: 12,000 |
Character Points: 10 |
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Ability Scores
Str: |
15 |
Stamina: |
15 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 7% |
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Muscle: |
15 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 170 lbs |
Open Doors: 8 |
Dex: |
17 |
Aim: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
Con: |
14 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
13 |
Intuition: |
13 |
Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
12 |
Leadership: |
12 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
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Appearance: |
12 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 12 |
Polymorph: 12 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 15 |
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Combat
Hit Points: |
19 |
Base THAC0: |
19 |
Melee THAC0: |
19 |
Missile THAC0: |
17 |
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Armor
Natural armor class |
10 |
Balance Defensive adj. |
-3 |
Assassin, Defense Bonus |
-2 |
FINAL: |
5 |
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Non-Weapon Proficiencies
Conceal Weapon |
8 |
Deceiving |
8 |
Disguise |
5 |
Evasion |
11 |
Sabotage |
10 |
Trailing |
11 |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Dagger |
18 |
16 |
1 |
2 |
1d4 |
1d3 |
P |
S |
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2 |
4 |
6 |
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Short bow |
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17 |
2 |
7 |
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P |
M |
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Short bow, flight arrow |
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1d6 |
1d6 |
P |
S |
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10 |
20 |
30 |
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Racial Abilities
Attack bonus - +1 bonus to attack rolls with daggers.
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Class Abilities
Assassin
Backstab - Description
Ability to attack from behind with surprise and achieve the bonuses allowed to thieves of the same level.
Deadly Strike - The assassin gains a +2 bonus to damage with one weapon of choice.
Defense Bonus - -2 AC bonus when unarmored and unencumbered.
Disguise - Description
Ability to disguise oneself through uses of makeup, etc. If used with the disguise proficiency, it adds +5 to the proficiency check.
Identify Poison - Able to identify poisons.
Weapon Specialization - Description
Allows this for one weapon only; must still meet character point cost and level allowance, must be purchased after single specialization.
Climb walls* 75% - Able to climb vertical or smooth surfaces.
Detect noise* 15% - May hear faint noises.
Escaping bonds* 20% - Skill at escaping bonds.
Hide in shadows* 15% - Grants the ability to hide in shadows.
Move silently* 25% - May move without making a sound.
Open locks* 20% - Skill at opening locks with the proper tools.
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Traits
Contacts, Underworld, 5-point - This trait graces a character with an individual or individuals that she can make touch with in order to gain information. When this trait is first chosen, the type of contact must be specified. The various contacts and the type of information they can provide is shown below. A character may only choose one category of contact, though they make take this trait numerous times to gain other kinds. Contacts provide information only and will never render aid in any form beyond a simple call for help unless contracted to do otherwise.
At the 5-point level, the character has single individual that he or she may call upon. This individual is located in a specific locale and must be contacted in person or by messenger in order to draw upon his services.
The contact will provide information appropriate to his or her field at greatly reduced rates (or possibly even no charge) and this information will be as accurate as the individual can be (i.e., the contact will not intentionally lie, though the information they have may be wrong). Contacts have at least one level of non-weapon proficiency appropriate to their category. There is no guarantee that a given contact will have information the character needs, but they should possess at least a minimum of useful data to impart.
Each contact should be fleshed out by the DM and may be of varying alignments, personalities, etc., though none should be openly hostile towards the character. Of course, how the character approaches and treats the individual should be considered. Contacts are not slaves, indebted to impart their information. They are other people whom the character happens to know.
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Disadvantages
Dislike of Nobility
The character has a dim view of nobility. He considers nobles to be cowardly bullies, little more than thieves with power and wealth. As a result, the character has trouble trusting or following nobles of any kind. The char-acter expects nobles to turn on him, steal from him, or just plain have him killed. Despite this dislike, the character does not nec-essarily make his displeasure known; along with a dislike of nobles comes fear of their power. In game terms, the player must make a Wisdom/Willpower check whenever a noble asks the character to do something. If the roll fails, the character does his best to ignore or botch the request. If the check succeeds, the character overcomes his distrust for the time being.
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Rogue Skills (150 points to spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Hide in shadows |
5 |
+0 |
+5 |
+0 |
+5 |
15% |
Escaping bonds |
10 |
+0 |
+5 |
+0 |
+5 |
20% |
Move silently |
10 |
+0 |
+5 |
+0 |
+10 |
25% |
Open locks |
10 |
+0 |
+10 |
+0 |
+0 |
20% |
Climb walls |
60 |
+0 |
+5 |
+0 |
+10 |
75% |
Detect noise |
15 |
+0 |
+0 |
+0 |
+0 |
15% |
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Inventory
- Items Carried
- Items Readied
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x14
- * Silver Pieces x4
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 15.20 pounds (None Encumbrance, 14 Movement) |
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