Name |
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Name -
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Personal Information
Name: Snapdragon Raindancer |
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Race: Halfling |
Gender: Female |
Height: 2'10" |
Age: 30 |
Class: Thief |
Level: 6 |
Weight: 57 lbs |
XP: 21,450 |
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Next Level: 40,000 |
Character points:13 |
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Ability Scores
Str: |
9 |
Stamina: |
9 |
Weight Allowance: 35 lbs |
Bend Bars/Lift Gates: 1% |
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Muscle: |
9 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 90 lbs |
Open Doors: 5 |
Dex: |
19 |
Aim: |
19 |
Missile Adjustment: +3 |
Pick Pockets: +15% |
Open Locks: +20% |
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Balance: |
19 |
Reaction Adjustment: +3 |
Armor Class: -4 |
Move Silently: +15% |
Climb Walls: +15% |
Con: |
14 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
Int: |
18 |
Reason: |
18 |
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Knowledge: |
18 |
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Wis: |
11 |
Intuition: |
11 |
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Willpower: |
11 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
15 |
Leadership: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Appearance: |
15 |
Initial Reaction Adjustment: +3 |
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Saving Throws
Paralyzation: 12 |
Poison: 8 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
Rod: 8 |
Staff: 8 |
Wand: 8 |
Breath Weapon: 15 |
Spell: 9 |
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Combat
Hit Points: |
26 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
15 |
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Armor
Natural armor class |
10 |
Balance Defensive adj. |
-4 |
FINAL: |
6 |
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Non-Weapon Proficiencies
Cooking |
12 |
Spycraft |
12 |
Streetwise |
9 |
Tightrope Walking |
14 |
Tumbling |
12 |
Native Languages |
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Common, Halfling |
Reading/Writing |
13 |
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Halfling |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Sling |
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14 |
1 |
6 |
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B |
S |
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Sling, sling bullet |
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1d4+1 |
1d6+1 |
B |
S |
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10 |
20 |
40 |
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Dagger |
17 |
14 |
1 |
2 |
1d4 |
1d3 |
P |
S |
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2 |
4 |
6 |
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Dagger of Resource +2 |
15 |
12 |
1 |
0 |
1d4+2 |
1d3+2 |
P |
S |
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2 |
4 |
6 |
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Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision - Infravision with a 30' range, which indicates some stout blood in the character's lineage.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..
Taunt - Once per day the halfing can taunt someone, as per the 1st level wizard spell.
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Class Abilities
Thief
Bribe* 16% - Skill in administering bribes.
Climb walls* 81% - Able to climb vertical or smooth surfaces.
Detect magic* 20% - Has a chance to detect magical radiance.
Detect noise* 31% - May hear faint noises.
Escaping bonds* 51% - Skill at escaping bonds.
Find/remove traps* 31% - Skill at finding and disarming traps.
Hide in shadows* 51% - Grants the ability to hide in shadows.
Move silently* 56% - May move without making a sound.
Open locks* 46% - Skill at opening locks with the proper tools.
Pick pockets* 51% - Skill at pilfering small items from pockets or purses.
Read languages* 6% - Skill at deciphering unknown texts.
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
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Disadvantages
Phobia: Spiders - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
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Rogue Skills (90 Points to spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
60 |
-15 |
+15 |
+11 |
+10 |
81% |
Detect noise |
15 |
+5 |
+0 |
+11 |
+0 |
31% |
Find/remove traps |
5 |
+5 |
+10 |
+11 |
+0 |
31% |
Hide in shadows |
5 |
+15 |
+15 |
+11 |
+5 |
51% |
Move silently |
10 |
+10 |
+15 |
+11 |
+10 |
56% |
Open locks |
10 |
+5 |
+20 |
+11 |
+0 |
46% |
Pick pockets |
15 |
+5 |
+15 |
+11 |
+5 |
51% |
Read languages |
0 |
-5 |
+0 |
+11 |
+0 |
6% |
Bribe |
5 |
+0 |
+0 |
+11 |
+0 |
16% |
Escaping bonds |
10 |
+10 |
+15 |
+11 |
+5 |
51% |
Detect magic |
5 |
+5 |
+0 |
+10 |
+0 |
20% |
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Inventory
- Items Carried
- Backpack
- Candle
- Canvas (sq yard)
- Fishing Tackle
- Rations,iron (1 week)
- Sealing/candle wax
- Soap
- Spare clothing, Common
- Thieves' picks
- Torch
- Wineskin
- Bedroll, plain wool
- Musical instrument (small)
- Rope, silk (50 ft)
- Items Readied
- Items Worn
- Belt
- Belt, Bandoleer
- Dress, Halfling-sized simple Colors
- Knife sheath
- Knife sheath
- Pouch
- Flint and steel
- Signal whistle
- Pouch
- Pouch
- Pouch
- Sling, sling bullet x20
- Whetstone
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x37
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-40 |
41-50 |
51-65 |
66-80 |
81-90 |
Movement: |
9 |
6 |
4 |
2 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 43.90 pounds (Light Encumbrance, 6 Movement) |
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