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Noe Jennison

 

Noe -

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Personal Information
Name: Noe Jennison Player:
Race: Standard half-elf Gender: Female Height: 5'7" Age: 19
Class: Assassin Level: 6 Weight: 97 lbs
XP: 25,500  
Next Level: 50,000 Character Points: 16
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 18 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 18 Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 13 Health: 13 System Shock: 85% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 8 Intuition: 8 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 25%
Willpower: 8 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Leadership: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Appearance: 7 Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 29
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Balance Defensive adj. -4
Assassin, Defense Bonus -2
FINAL: 4
Weapon Proficiencies
Assassin's Gauntlets (Chosen Weapon)
Non-Weapon Proficiencies
Disguise 12
Tracking 7
Trailing (PO:S&P) 16
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Assassin's Gauntlets 17 1 4 1d4 1d4 P/S S
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities
Assassin
Backstab - Description
Ability to attack from behind with surprise and achieve the bonuses allowed to thieves of the same level.
Deadly Strike - The assassin gains a +2 bonus to damage with one weapon of choice.
Defense Bonus - -2 AC bonus when unarmored and unencumbered.
Disguise - Description
Ability to disguise oneself through uses of makeup, etc. If used with the disguise proficiency, it adds +5 to the proficiency check.
Identify Poison - Able to identify poisons.
Level Advancement - Description
This disadvantage must be taken, upon reaching 13th level, the assassin must kill a higher level assassin by oneself to advance another level. The victim must be of a rival guild and must know of the coming conflict. Failure at the attempt means the assassin loses enough experience points to go back to 1 point over the last level.
Saving Throw Bonus - Description
Through the touching and handling of lethal toxins, a bonus to saves vs. poison, a +1 to save per 5 pts of constitution..
THACO Advancement - Description
The use of a priests fighters
Weapon Specialization - Description
Allows this for one weapon only; must still meet character point cost and level allowance, must be purchased after single specialization.
    Climb walls* 80% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Escaping bonds* 25% - Skill at escaping bonds.
    Hide in shadows* 25% - Grants the ability to hide in shadows.
    Move silently* 30% - May move without making a sound.
Traits
Lucky - A successful Wisdom/Intuition check allows the character to have a stroke of luck.

Disadvantages
Fanaticism - The character will follow some code of belief, no matter what the current situation.

Rogue Skills (Points to Spend 210)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +0 +10 80%
Escaping bonds 10 +0 +10 +0 +5 25%
Hide in shadows 5 +5 +10 +0 +5 25%
Move silently 10 +0 +10 +0 +10 30%
Detect noise 15 +0 +0 +0 +0 15%

Inventory
  • Items Readied
    • Assassin's Gauntlets
  • Items Worn
    • Boots, High soft w/Dagger Sheath
    • Robe, wool - AWRC
    • Thieves Nightsuit, black
    • Utility belt
      • Dry rations (1 week)
      • Flint and steel
  • Spending Money
    • * Gold Pieces x56
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 14 10 7 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 14.60 pounds (None Encumbrance, 14 Movement)
 
 
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