Home Characters Rules & Reqs Encyclopedia Prydeinia Game Old Site Archives Links Contact the DM

Meekina D'lork

 

Meekina -

line


Personal Information
Name: Meekina D'lork Player:
Race: Halfling Gender: Female Height: 3'5" Age: 27
Classes: Thief/Priest Of Gea Levels: 6/5 Weight: 59 lbs
XP: 21,537/19,580  
Next Level: 40,000/20,000 Character Points: 10
Ability Scores
Str: 11 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Muscle: 11 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 19 Aim: 19 Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Balance: 19 Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
Con: 12 Health: 12 System Shock: 80% Poison Save: +0
Fitness: 12 Hit Point Adjustment: +0 Resurrection Chance: 85%
Int: 15 Reason: 15 Max. Spell Level: 7th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 15 Bonus Proficiencies: 4 Chance to Learn New Spell: 65%
Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Leadership: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Appearance: 16 Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 27
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 15
Armor
Natural armor class 10
Balance Defensive adj. -4
Thief, Defense bonus -2
FINAL: 4
Weapon Proficiencies
Quarterstaff (Expert, Chosen Weapon)
Non-Weapon Proficiencies
Grooming (humaniod) 12
Heal 10
Perfect Memory 8
Religion 6
Seamstress/Tailor 10
Storytelling 10
Native Languages
Common, Halfling
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Quarterstaff 17 3/2 4 1d6 1d6 B L
Racial Abilities
AC Bonus - The halfling is deft against larger opponents, gaining a +4 bonus to Armor Class when fighting creatures of size L or greater.
Determination - The halfling gains a bonus to Fear, Horror, or Madness checks as per Domains of Dread.
Infravision - Infravision with a 30' range, which indicates some stout blood in the character's lineage.
Keen Senses - This ability is now available to all halflings, not just Stouts, as per Domains of Dread.
Quick Feet - The halfling adds 3 to his or her base movement rate.
Taunt - Once per day the halfing can taunt someone, as per the 1st level wizard spell.

Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 35% - Skill in administering bribes.
Climb walls* 100% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 40% - Skill at finding and disarming traps.
Hide in shadows* 60% - Grants the ability to hide in shadows.
Move silently* 75% - May move without making a sound.
Open locks* 60% - Skill at opening locks with the proper tools.
Pick pockets* 45% - Skill at pilfering small items from pockets or purses.
Thieves' cant - Knowledge of the secret language of thieves.
Priest Of Gea
Communicate with creatures - Acquire one woodland creature language per level.
Identify - May correctly identify plants, animals, and clean water at 3rd level.
Immunity to charm - Granted immunity to charm based attacks at 7th level.
Pass without trace - The druid does not leave any evidence of their passage through natural settings.
Secret language - Knowlege of the secret Druidic tongue.
Shapechange - May begin to shapechange at 5th level.
Minor Spheres of Magic - Divination, Elemental, Earth
Major Spheres of Magic - All, Animal, Elemental, Earth, Elemental, Water, Healing, Plant, Weather

Rogue Skills (30 Points to spend)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +15 +30 +10 100%
Detect noise 15 +5 +0 +20 +0 40%
Find/remove traps 5 +5 +10 +20 +0 40%
Hide in shadows 5 +15 +15 +20 +5 60%
Move silently 10 +10 +15 +30 +10 75%
Open locks 10 +5 +20 +25 +0 60%
Pick pockets 15 +5 +15 +5 +5 45%
Bribe 5 +0 +0 +30 +0 35%

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Thieves' picks
      • Torch x3
      • Wineskin
  • Items Readied
    • Quarterstaff
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x41
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 9 6 4 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 13.70 pounds (None Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Priestess Of Gea 4 3 1
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 65% Maximum Wizard Spell Level: 7th
 
 
Copyright (c) 2008 Isles of Prydein. All rights reserved.