Meekina D'lork |
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Meekina -
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Personal Information
Name: Meekina D'lork |
Player: |
Race: Halfling |
Gender: Female |
Height: 3'5" |
Age: 27 |
Classes: Thief/Priest Of Gea |
Levels: 6/5 |
Weight: 59 lbs |
XP: 21,537/19,580 |
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Next Level: 40,000/20,000 |
Character Points: 10 |
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Ability Scores
Str: |
11 |
Stamina: |
11 |
Weight Allowance: 40 lbs |
Bend Bars/Lift Gates: 2% |
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Muscle: |
11 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 115 lbs |
Open Doors: 6 |
Dex: |
19 |
Aim: |
19 |
Missile Adjustment: +3 |
Pick Pockets: +15% |
Open Locks: +20% |
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Balance: |
19 |
Reaction Adjustment: +3 |
Armor Class: -4 |
Move Silently: +15% |
Climb Walls: +15% |
Con: |
12 |
Health: |
12 |
System Shock: 80% |
Poison Save: +0 |
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Fitness: |
12 |
Hit Point Adjustment: +0 |
Resurrection Chance: 85% |
Int: |
15 |
Reason: |
15 |
Max. Spell Level: 7th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
15 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 65% |
Wis: |
13 |
Intuition: |
13 |
Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
16 |
Leadership: |
16 |
Loyalty Base: +4 |
Maximum Number of Henchmen: 8 |
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Appearance: |
16 |
Initial Reaction Adjustment: +5 |
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Saving Throws
Paralyzation: 9 |
Poison: 9 |
Death Magic: 9 |
Petrification: 11 |
Polymorph: 11 |
Rod: 12 |
Staff: 12 |
Wand: 12 |
Breath Weapon: 15 |
Spell: 13 |
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Combat
Hit Points: |
27 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
15 |
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Armor
Natural armor class |
10 |
Balance Defensive adj. |
-4 |
Thief, Defense bonus |
-2 |
FINAL: |
4 |
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Weapon Proficiencies
Quarterstaff (Expert, Chosen Weapon) |
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Non-Weapon Proficiencies
Grooming (humaniod) |
12 |
Heal |
10 |
Perfect Memory |
8 |
Religion |
6 |
Seamstress/Tailor |
10 |
Storytelling |
10 |
Native Languages |
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Common, Halfling |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Quarterstaff |
17 |
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3/2 |
4 |
1d6 |
1d6 |
B |
L |
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Racial Abilities
AC Bonus - The halfling is deft against larger opponents, gaining a +4 bonus to Armor Class when fighting creatures of size L or greater.
Determination - The halfling gains a bonus to Fear, Horror, or Madness checks as per Domains of Dread.
Infravision - Infravision with a 30' range, which indicates some stout blood in the character's lineage.
Keen Senses - This ability is now available to all halflings, not just Stouts, as per Domains of Dread.
Quick Feet - The halfling adds 3 to his or her base movement rate.
Taunt - Once per day the halfing can taunt someone, as per the 1st level wizard spell.
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Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 35% - Skill in administering bribes.
Climb walls* 100% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect noise* 40% - May hear faint noises.
Find/remove traps* 40% - Skill at finding and disarming traps.
Hide in shadows* 60% - Grants the ability to hide in shadows.
Move silently* 75% - May move without making a sound.
Open locks* 60% - Skill at opening locks with the proper tools.
Pick pockets* 45% - Skill at pilfering small items from pockets or purses.
Thieves' cant - Knowledge of the secret language of thieves.
Priest Of Gea
Communicate with creatures - Acquire one woodland creature language per level.
Identify - May correctly identify plants, animals, and clean water at 3rd level.
Immunity to charm - Granted immunity to charm based attacks at 7th level.
Pass without trace - The druid does not leave any evidence of their passage through natural settings.
Secret language - Knowlege of the secret Druidic tongue.
Shapechange - May begin to shapechange at 5th level.
Minor Spheres of Magic - Divination, Elemental, Earth
Major Spheres of Magic - All, Animal, Elemental, Earth, Elemental, Water, Healing, Plant, Weather
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Rogue Skills (30 Points to spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
60 |
-15 |
+15 |
+30 |
+10 |
100% |
Detect noise |
15 |
+5 |
+0 |
+20 |
+0 |
40% |
Find/remove traps |
5 |
+5 |
+10 |
+20 |
+0 |
40% |
Hide in shadows |
5 |
+15 |
+15 |
+20 |
+5 |
60% |
Move silently |
10 |
+10 |
+15 |
+30 |
+10 |
75% |
Open locks |
10 |
+5 |
+20 |
+25 |
+0 |
60% |
Pick pockets |
15 |
+5 |
+15 |
+5 |
+5 |
45% |
Bribe |
5 |
+0 |
+0 |
+30 |
+0 |
35% |
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Holy item
- Thieves' picks
- Torch x3
- Wineskin
- Items Readied
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x41
- * Silver Pieces x6
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-40 |
41-58 |
59-76 |
77-96 |
97-110 |
Movement: |
9 |
6 |
4 |
2 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 13.70 pounds (None Encumbrance, 9 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Priestess Of Gea |
4 |
3 |
1 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 11 |
Wizard Chance to Learn New Spell: 65% |
Maximum Wizard Spell Level: 7th |
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