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Lufka Drydek

 

Lufka -

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Personal Information
Name: Lufka Drydek Player: Matt Brown
Race: Human Gender: Male Height: 6'2" Age: 17
Class: Thief Level: 7 Weight: 180 lbs
XP: 60,280  
Next Level: 70,000 Character Points: 13
Ability Scores
Str: 10 Stamina: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 1%
Muscle: 9 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 17 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 17 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 18 Bonus Proficiencies: 7 Chance to Learn New Spell: 85%
Wis: 15 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 14 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 14 Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 8 Polymorph: 8
Rod: 9 Staff: 9 Wand: 9 Breath Weapon: 12 Spell: 10
Combat
Hit Points: 41
Base THAC0: 17
Melee THAC0: 17
Missile THAC0: 15
Armor
Natural armor class 10
Blood Red Cloak magic adj. -3
Balance Defensive adj. -2
FINAL: 5
Weapon Proficiencies
Short bow
Sword, short (Chosen Weapon)
Fighting Style:
Two Weapon
Non-Weapon Proficiencies
Alertness 11
Appraising 11
Disguise 8
Forgery 10
Gaming 11
Riding, Land 11
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, short 15 1 3 1d6 1d8 P S
Short bow 15 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Dagger 19 17 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 15% - Skill in administering bribes.
Climb walls* 85% - Able to climb vertical or smooth surfaces.
Detect noise* 40% - May hear faint noises.
Escaping bonds* 30% - Skill at escaping bonds.
Find/remove traps* 25% - Skill at finding and disarming traps.
Hide in shadows* 55% - Grants the ability to hide in shadows.
Move silently* 70% - May move without making a sound.
Open locks* 30% - Skill at opening locks with the proper tools.
Pick pockets* 45% - Skill at pilfering small items from pockets or purses.
Read languages* 20% - Skill at deciphering unknown texts.
Thieves' cant - Knowledge of the secret language of thieves.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Glibness - A sucessful Wisdom/Intuition check allows the character to talk an NPC out of an action.

Disadvantages
Powerful Enemy - Agents of the powerful enemy will always be after the character.

Rogue Skills Points To Spend:30
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +0 +15 +10 85%
Detect noise 15 +0 +0 +25 +0 40%
Find/remove traps 5 +0 +5 +15 +0 25%
Hide in shadows 5 +0 +0 +45 +5 55%
Move silently 10 +0 +0 +50 +10 70%
Open locks 10 +0 +15 +5 +0 30%
Pick pockets 15 +0 +10 +15 +5 45%
Read languages 0 +0 +0 +20 +0 20%
Bribe 5 +0 +0 +10 +0 15%
Escaping bonds 10 +0 +5 +10 +5 30%

Inventory
  • Animals
    • Horse, riding
      • Bit and bridle
      • Saddle bags, small
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Quiver
      • Short bow, flight arrow x20
    • Short bow
    • Thieves' picks
  • Items Readied
    • Sword, short
  • Items Worn
    • Blood Red Cloak
    • Boots, soft
    • Girdle
      • Belt pouch, small
        • Flint and steel
        • Weaponblack
      • Buckle, common
      • Knife sheath
        • Dagger
    • Hose
    • Scabbard, hanger, baldric
      • Sword, short
    • Shirt
    • Silk jacket
  • Spending Money
    • * Copper Pieces x13
    • * Gold Pieces x12
    • * Silver Pieces x4
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 20.20 pounds (None Encumbrance, 13 Movement)
 
 
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