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Enam

 

Enam -


Personal Information
Name: Enam Player:
Race: Human Gender: Male Height: 5'6" Age: 17
Class: Ranger Level: 5 Weight: 160 lbs
XP: 18,900 Alignment:
Next Level: 32,000 Character Points: 8
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 13 Aim: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 13 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 Health: 14 System Shock: 88% Poison Save: +0
Fitness: 14 Hit Point Adjustment: +0 Resurrection Chance: 92%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 14 Intuition: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 14 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 37
Base THAC0: 16
Melee THAC0: 16
Missile THAC0: 16
Armor
Natural armor class 10
Shield, buckler adj. -1
FINAL: 9
Weapon Proficiencies
Bows
Dagger
Non-Weapon Proficiencies
Animal Lore 8
Bowyer/Fletcher 6
Camouflage 7
Clothesmaking, Crude 9
Flintknapping 6
Forage 8
Fungi Recognition 10
Orienteering 8
Tracking 18
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dagger 16 16 1 2 1d4 1d3 P S 2 4 6
Long bow 15 2 7 P L
Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Climbing 44% - May climb natural objects.
    Empathy with animals - May befriend animals.
    Hide in shadows 31% - May hide in natural settings.
    Move silently 40% - May move silently through natural settings.
    Sneak attack - May backstab as the thief ability.
    Speak with animals - May speak with animals as the spell, once per day.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Weapon specialization - May specialize in one weapon.
    Limited armor - May not wear armor heavier than leather.
    Major Spheres of Magic - Animal, Plant

Traits
Animal Empathy - Successful Wisdom/Willpower test allows character to influence animal reactions.

Disadvantages
Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Long bow
  • Items Readied
    • Dagger
  • Items Worn
    • Shield, buckler
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x8
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 15.60 pounds (None Encumbrance, 12 Movement)
 
 
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