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Emil Psien

 

Emil Psien -


Personal Information
Name: Emil Psien Player:
Race: Human Gender: Male Height: 6'2" Age: 18
Class: Bard Level: 6 Weight: 182 lbs
XP: 24,150  
Next Level: 40,000 Character Points: 16
Ability Scores
Str: 9 Stamina: 9 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 1%
Muscle: 9 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 90 lbs Open Doors: 5
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 10 Health: 10 System Shock: 70% Poison Save: +0
Fitness: 10 Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 16 Reason: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 9 Intuition: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Willpower: 9 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 17 Leadership: 17 Loyalty Base: +6 Maximum Number of Henchmen: 10
Appearance: 17 Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 12 Staff: 12 Wand: 12 Breath Weapon: 15 Spell: 13
Combat
Hit Points: 21
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 17
Armor
Natural armor class 10
Balance Defensive adj. -2
FINAL: 8
Weapon Proficiencies
Sling (Expert, Chosen Weapon)
Non-Weapon Proficiencies
Acting 11
Comedy 12
Dancing 10
Dramatist 9
Local History 12
Musical Instrument 11
Singing 9
Swimming 9
Tumbling 10
Native Languages
Common, Human - Regional dialect
Reading/Writing 11
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sling 16 1 6 B S
Sling, sling bullet 1d4+1 1d6+1 B S 10 20 40
Knife, throwing 22 21 1 8 2d4 1d6+1 P/S M 2 4 6
Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Bard
Alter moods - While performing before a non-hostile group, the bard may alter the group's mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group's mood may be shifted one level in the direction wished by the bard.
Climb walls* 60% - Allows the bard to climb smooth or vertical surfaces.
    Counter effects - Allows the bard to counter song based attacks.
    History 30% - Gives a bard a 5% chance per level to identify a magic item by closely examining the item.
    Pick pockets* 65% - Allows the bard to pilfer small items from another's pocket or purse.
    Rally friends - By spending three rounds, the bard may grant their comrads a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.
    Read languages* 5% - Gives a chance to read languages not familier to the bard.
    Scroll use 30% - Allows the use of magic scrolls at 10th level.
    Sound resistance - +2 bonus to saves vs. any sonic based attack.
Wizard spells - Allows the bard to cast wizard spells.
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy

Traits
Glibness - A sucessful Wisdom/Intuition check allows the character to talk an NPC out of an action.

Disadvantages
Cowardice - A Wisdom/Willpower check must be passed at the begining of any violent encounter. If the check is not passed, the character will try to avoid the fight. A check may be attempted once a round to try to overcome the cowardice.

Rogue Skills (45 Points To Spend)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 50 +0 +0 +0 +10 60%
Pick pockets 10 +0 +0 +50 +5 65%
Read languages 5 +0 +0 +0 +0 5%

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Sling, sling bullet x10
  • Items Readied
    • Sling
      • Sling, sling bullet
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x21
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-50 51-65 66-80 81-90
Movement: 13 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 14.70 pounds (None Encumbrance, 13 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Bard 3 2
Cleric Spell Failure Rate: 20% Maximum Wizard Spells Per Level: 11
Wizard Chance to Learn New Spell: 70% Maximum Wizard Spell Level: 8th

Spells Known
Spell Time Range Area of Effect Components
1st Level
Grease 1 10 yds 10 x 10 ft V, S, M
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Prestidigitation 1 0 The caster V, S, M
Read/Write Magic 1 rd 0 Special V, S, M
 
 
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