Emil Psien |
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Emil Psien -
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Personal Information
Name: Emil Psien |
Player: |
Race: Human |
Gender: Male |
Height: 6'2" |
Age: 18 |
Class: Bard |
Level: 6 |
Weight: 182 lbs |
XP: 24,150 |
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Next Level: 40,000 |
Character Points: 16 |
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Ability Scores
Str: |
9 |
Stamina: |
9 |
Weight Allowance: 35 lbs |
Bend Bars/Lift Gates: 1% |
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Muscle: |
9 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 90 lbs |
Open Doors: 5 |
Dex: |
16 |
Aim: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
10 |
Health: |
10 |
System Shock: 70% |
Poison Save: +0 |
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Fitness: |
10 |
Hit Point Adjustment: +0 |
Resurrection Chance: 75% |
Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
9 |
Intuition: |
9 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 20% |
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Willpower: |
9 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
17 |
Leadership: |
17 |
Loyalty Base: +6 |
Maximum Number of Henchmen: 10 |
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Appearance: |
17 |
Initial Reaction Adjustment: +6 |
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Saving Throws
Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
Rod: 12 |
Staff: 12 |
Wand: 12 |
Breath Weapon: 15 |
Spell: 13 |
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Combat
Hit Points: |
21 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
17 |
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Armor
Natural armor class |
10 |
Balance Defensive adj. |
-2 |
FINAL: |
8 |
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Weapon Proficiencies
Sling (Expert, Chosen Weapon) |
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Non-Weapon Proficiencies
Acting |
11 |
Comedy |
12 |
Dancing |
10 |
Dramatist |
9 |
Local History |
12 |
Musical Instrument |
11 |
Singing |
9 |
Swimming |
9 |
Tumbling |
10 |
Native Languages |
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Common, Human - Regional dialect |
Reading/Writing |
11 |
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Common |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Sling |
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16 |
1 |
6 |
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B |
S |
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Sling, sling bullet |
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1d4+1 |
1d6+1 |
B |
S |
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10 |
20 |
40 |
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Knife, throwing |
22 |
21 |
1 |
8 |
2d4 |
1d6+1 |
P/S |
M |
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2 |
4 |
6 |
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Racial Abilities
Experience bonus - +5% experence point bonus.
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Class Abilities
Bard
Alter moods - While performing before a non-hostile group, the bard may alter the group's mood. Everyone who hears the bard perform must save vs. paralyzation, with a penalty of one for every three levels of the bard. If the save fails, the group's mood may be shifted one level in the direction wished by the bard.
Climb walls* 60% - Allows the bard to climb smooth or vertical surfaces.
Counter effects - Allows the bard to counter song based attacks.
History 30% - Gives a bard a 5% chance per level to identify a magic item by closely examining the item.
Pick pockets* 65% - Allows the bard to pilfer small items from another's pocket or purse.
Rally friends - By spending three rounds, the bard may grant their comrads a +1 bonus on attack rolls, a +1 bonus to saving throws, or a +2 bonus to Morale rolls. The range of the effect is 10 feet, and lasts one round per level of the bard.
Read languages* 5% - Gives a chance to read languages not familier to the bard.
Scroll use 30% - Allows the use of magic scrolls at 10th level.
Sound resistance - +2 bonus to saves vs. any sonic based attack.
Wizard spells - Allows the bard to cast wizard spells.
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
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Traits
Glibness - A sucessful Wisdom/Intuition check allows the character to talk an NPC out of an action.
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Disadvantages
Cowardice - A Wisdom/Willpower check must be passed at the begining of any violent encounter. If the check is not passed, the character will try to avoid the fight. A check may be attempted once a round to try to overcome the cowardice.
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Rogue Skills (45 Points To Spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
50 |
+0 |
+0 |
+0 |
+10 |
60% |
Pick pockets |
10 |
+0 |
+0 |
+50 |
+5 |
65% |
Read languages |
5 |
+0 |
+0 |
+0 |
+0 |
5% |
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Sling, sling bullet x10
- Items Readied
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x21
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-40 |
41-50 |
51-65 |
66-80 |
81-90 |
Movement: |
13 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 14.70 pounds (None Encumbrance, 13 Movement) |
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Spells
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Bard |
3 |
2 |
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Cleric Spell Failure Rate: 20% |
Maximum Wizard Spells Per Level: 11 |
Wizard Chance to Learn New Spell: 70% |
Maximum Wizard Spell Level: 8th |
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Spells Known
Spell |
Time |
Range |
Area of Effect |
Components |
1st Level |
Grease |
1 |
10 yds |
10 x 10 ft |
V, S, M |
Phantasmal Force |
1 |
60 yds + 10 yds/lvl |
400 sq ft + 100 sq ft/lvl |
V, S, M |
Prestidigitation |
1 |
0 |
The caster |
V, S, M |
Read/Write Magic |
1 rd |
0 |
Special |
V, S, M |
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