Dorin Axebearer |
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Dorin -
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Personal Information
| Name: Dorin Axebearer |
Player: |
| Race: Dwarf |
Gender: Male |
Height: 3'9" |
Age: 54 |
| Class: Fighter |
Level: 7 |
Weight: 159 lbs |
| XP: 64,348 |
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| Next Level: 125,000 |
Character Points: 12 |
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Ability Scores
| Str: |
16 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 10% |
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Muscle: |
16 |
Attack Adj.: +0 |
Damage Adj.: +1 |
Max. Press: 195 lbs |
Open Doors: 9 |
| Dex: |
16 |
Aim: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
| Con: |
17 |
Health: |
17 |
System Shock: 97% |
Poison Save: +0 |
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Fitness: |
17 |
Hit Point Adjustment: +2(+3) |
Resurrection Chance: 98% |
| Int: |
11 |
Reason: |
11 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
11 |
Bonus Proficiencies: 2 |
Chance to Learn New Spell: 45% |
| Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
| Cha: |
10 |
Leadership: |
10 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
10 |
Initial Reaction Adjustment: +0 |
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Saving Throws
| Paralyzation: 10 |
Poison: 5 |
Death Magic: 10 |
Petrification: 11 |
Polymorph: 11 |
| Rod: 8 |
Staff: 8 |
Wand: 8 |
Breath Weapon: 12 |
Spell: 8 |
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Combat
| Hit Points: |
78 |
| Base THAC0: |
14 |
| Melee THAC0: |
14 |
| Missile THAC0: |
13 |
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Armor
| Natural armor class |
10 |
| Composite armor, back-and-breast |
-4 |
| Balance Defensive adj. |
-2 |
| FINAL: |
4 |
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Weapon Proficiencies
| Axe, battle (Expert, Chosen Weapon, Specialist) |
| Axes, Picks, and Hammers |
| Fighting Style: |
| Two Weapon |
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Non-Weapon Proficiencies
| Blind Fighting |
9 |
| Gaming |
5 |
| Mountaineering |
7 |
| Modern Languages |
9 |
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Common |
| Native Languages |
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Dwarf |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
| Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
| Axe, battle |
11 |
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2 |
7 |
1d8+3 |
1d10+3 |
S |
M |
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| Axe, hand/throwing |
13 |
12 |
3/2 |
4 |
1d6+1 |
1d4+1 |
S |
M |
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2 |
4 |
6 |
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Racial Abilities
Axe bonus - +1 to attack rolls with hand or battle axe.
Crossbow bonus - +1 bonus to attack rolls with crossbows.
Detect poison - By sniffing food or drink, the dwarf can determine if it has been poisoned. The chance of success is 1-4 on 1d6.
Hit point bonus - +1 hit point bonus on all hit point rolls for a new level.
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.
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Class Abilities
Fighter
Poison resistance - +1 bonus to saves vs. poison.
Spell resistance - +1 bonus to all saves vs. spell.
Weapon specialization - Allows specialization in one weapon.
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Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
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Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.
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Inventory
- Items Carried
- Items Readied
- Items Worn
- Boots, soft
- Buckle, common
- Cap, hat
- Composite armor, back-and-breast
- Good cloth cloak
- Hose
- Pouch
- Shirt
- Vest
- Spending Money
- * Copper Pieces x2
- * Gold Pieces
- * Silver Pieces x6
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Movement and Encumbrance
| Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
| Weight (lbs): |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
| Movement: |
7 |
5 |
3 |
1 |
1 |
| THAC0: |
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-1 |
-2 |
-4 |
| AC: |
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+1 |
+3 |
| Currently carrying 48.70 pounds (None Encumbrance, 7 Movement) |
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