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Dorin Axebearer

 

Dorin -

Personal Information
Name: Dorin Axebearer Player:
Race: Dwarf Gender: Male Height: 3'9" Age: 54
Class: Fighter Level: 7 Weight: 159 lbs
XP: 64,348  
Next Level: 125,000 Character Points: 12
Ability Scores
Str: 16 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 16 Aim: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Balance: 16 Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 17 Health: 17 System Shock: 97% Poison Save: +0
Fitness: 17 Hit Point Adjustment: +2(+3) Resurrection Chance: 98%
Int: 11 Reason: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 10 Intuition: 10 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 15%
Willpower: 10 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 10 Leadership: 10 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 10 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 5 Death Magic: 10 Petrification: 11 Polymorph: 11
Rod: 8 Staff: 8 Wand: 8 Breath Weapon: 12 Spell: 8
Combat
Hit Points: 78
Base THAC0: 14
Melee THAC0: 14
Missile THAC0: 13
Armor
Natural armor class 10
Composite armor, back-and-breast -4
Balance Defensive adj. -2
FINAL: 4
Weapon Proficiencies
Axe, battle (Expert, Chosen Weapon, Specialist)
Axes, Picks, and Hammers
Fighting Style:
Two Weapon
Non-Weapon Proficiencies
Blind Fighting 9
Gaming 5
Mountaineering 7
Modern Languages 9
Common
Native Languages
Dwarf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Axe, battle 11 2 7 1d8+3 1d10+3 S M
Axe, hand/throwing 13 12 3/2 4 1d6+1 1d4+1 S M 2 4 6
Racial Abilities
Axe bonus - +1 to attack rolls with hand or battle axe.
Crossbow bonus - +1 bonus to attack rolls with crossbows.
Detect poison - By sniffing food or drink, the dwarf can determine if it has been poisoned. The chance of success is 1-4 on 1d6.
Hit point bonus - +1 hit point bonus on all hit point rolls for a new level.
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Class Abilities
Fighter
Poison resistance - +1 bonus to saves vs. poison.
Spell resistance - +1 bonus to all saves vs. spell.
Weapon specialization - Allows specialization in one weapon.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.

Disadvantages
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.


Inventory
  • Items Carried
    • Utility belt
      • Axe, hand/throwing
  • Items Readied
    • Axe, battle
  • Items Worn
    • Boots, soft
    • Buckle, common
    • Cap, hat
    • Composite armor, back-and-breast
    • Good cloth cloak
    • Hose
    • Pouch
    • Shirt
    • Vest
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces
    • * Silver Pieces x6
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 7 5 3 1 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 48.70 pounds (None Encumbrance, 7 Movement)
 
 
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