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Damion Veraman

 

Damion

Personal Information

Name: Damion Veraman

 

 

Race: Half-orc

Gender: Male

Height: 6'11"

Age: 18

Class: Fighter

Level: 6

Weight: 177 lbs

XP: 34,749

 

Next Level: 64,000

Character Points: 12

Ability Scores

Str:

19

Stamina:

19

Weight Allowance: 485 lbs

Bend Bars/Lift Gates: 50%

 

 

Muscle:

19

Attack Adj.: +3

Damage Adj.: +7

Max. Press: 640 lbs

Open Doors: 16(8)

Dex:

13

Aim:

13

Missile Adjustment: +0

Pick Pockets: +0%

Open Locks: +0%

 

 

Balance:

13

Reaction Adjustment: +0

Armor Class: +0

Move Silently: +0%

Climb Walls: +0%

Con:

18

Health:

18

System Shock: 99%

Poison Save: +0

 

 

Fitness:

18

Hit Point Adjustment: +2(+4)

Resurrection Chance: 100%

Int:

13

Reason:

13

Max. Spell Level: 6th

Max. Spells Per Level: 9

Illusion Immunity: None

 

 

Knowledge:

13

Bonus Proficiencies: 3

Chance to Learn New Spell: 55%

Wis:

11

Intuition:

11

Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0

Clerical Spell Failure Chance: 10%

 

 

Willpower:

11

Magic Defense Adjustment: +0

Spell Immunity: None

Cha:

6

Leadership:

6

Loyalty Base: -3

Maximum Number of Henchmen: 2

 

 

Appearance:

6

Initial Reaction Adjustment: -2

Saving Throws

Paralyzation: 11

Poison: 11

Death Magic: 11

Petrification: 12

Polymorph: 12

Rod: 13

Staff: 13

Wand: 13

Breath Weapon: 13

Spell: 12

Combat

Armor

Weapon Proficiencies

Non-Weapon Proficiencies

Hit Points:

59

Base THAC0:

15

Melee THAC0:

12

Missile THAC0:

15

Natural armor class

10

FINAL:

10

Club

Fighting Style:

Two Weapon (+2)

Athletics

11

Awareness

7

Bravery

7

Close-quarter Fighting

12

Combat Sense

5

Dirty Tricks

6

Endurance

8

Religion

6

Riding, Land

8

Taunting

7

Native Languages

 

 

Human - Regional dialect

 

Weapons

 

THAC0

Attacks/

Speed

Damage

 

 

Range

(-2)

(-5)

(-10)

Weapon

Melee

Missile

Round

Factor

Sm-Med

Large

Type

Size

PB /

S /

M /

L /

EX

Clubs of Elsipha

10

13

1

4

1d6+10

1d3+10

B

M

 

2

4

6

Racial Abilities

Attack bonus - +1 bonus to attack rolls for one melee weapon of the player's choice.
Damage bonus - +1 bonus to damage with one melee weapon of the players choice.

Class Abilities

Fighter
    1d12 for hit points - d12 Hit Point die.

Traits

Contacts, Underworld, 5-point - This trait graces a character with an individual or individuals that she can make touch with in order to gain information. When this trait is first chosen, the type of contact must be specified. The various contacts and the type of information they can provide is shown below. A character may only choose one category of contact, though they make take this trait numerous times to gain other kinds. Contacts provide information only and will never render aid in any form beyond a simple call for help unless contracted to do otherwise.
At the 5-point level, the character has single individual that he or she may call upon. This individual is located in a specific locale and must be contacted in person or by messenger in order to draw upon his services.


UNDERWORLD: Underworld contacts represent connections with local thieves' guilds and the like. Contacts of this nature will have information on local fences, potential "jobs," bounties and contracts, smuggling timetables, and the like. Any given contact will, at a minimum, possess the Local History proficiency.

Disadvantages

Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back.

Inventory

Inventory

  • Items Readied
    • Clubs of Elsipha
  • Items Worn
    • Belt
      • Belt pouch, small
    • Shirt
    • Shoes
    • Trousers
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces x7
    • * Silver Pieces x9

Movement and Encumbrance

Encumbrance:

Unencumbered

Light

Moderate

Heavy

Severe

Weight (lbs):

0-485

486-524

525-563

564-602

603-640

Movement:

15

11

7

3

1

THAC0:

 

 

-1

-2

-4

AC:

 

 

 

+1

+3

Currently carrying 5.60 pounds (None Encumbrance, 15 Movement)

 
 
 
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