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Damion
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Personal Information |
Name: Damion Veraman |
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Race: Half-orc |
Gender: Male |
Height: 6'11" |
Age: 18 |
Class: Fighter |
Level: 6 |
Weight: 177 lbs |
XP: 34,749 |
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Next Level: 64,000 |
Character Points: 12 |
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Ability Scores |
Str: |
19 |
Stamina: |
19 |
Weight Allowance: 485 lbs |
Bend Bars/Lift Gates: 50% |
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Muscle: |
19 |
Attack Adj.: +3 |
Damage Adj.: +7 |
Max. Press: 640 lbs |
Open Doors: 16(8) |
Dex: |
13 |
Aim: |
13 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
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Balance: |
13 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
18 |
Health: |
18 |
System Shock: 99% |
Poison Save: +0 |
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Fitness: |
18 |
Hit Point Adjustment: +2(+4) |
Resurrection Chance: 100% |
Int: |
13 |
Reason: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
13 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 55% |
Wis: |
11 |
Intuition: |
11 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 10% |
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Willpower: |
11 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
6 |
Leadership: |
6 |
Loyalty Base: -3 |
Maximum Number of Henchmen: 2 |
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Appearance: |
6 |
Initial Reaction Adjustment: -2 |
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Saving Throws |
Paralyzation: 11 |
Poison: 11 |
Death Magic: 11 |
Petrification: 12 |
Polymorph: 12 |
Rod: 13 |
Staff: 13 |
Wand: 13 |
Breath Weapon: 13 |
Spell: 12 |
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Combat |
Armor |
Weapon Proficiencies |
Non-Weapon Proficiencies |
Hit Points: |
59 |
Base THAC0: |
15 |
Melee THAC0: |
12 |
Missile THAC0: |
15 |
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Natural armor class |
10 |
FINAL: |
10 |
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Club |
Fighting Style: |
Two Weapon (+2) |
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Athletics |
11 |
Awareness |
7 |
Bravery |
7 |
Close-quarter Fighting |
12 |
Combat Sense |
5 |
Dirty Tricks |
6 |
Endurance |
8 |
Religion |
6 |
Riding, Land |
8 |
Taunting |
7 |
Native Languages |
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Human - Regional dialect |
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Weapons |
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Clubs of Elsipha |
10 |
13 |
1 |
4 |
1d6+10 |
1d3+10 |
B |
M |
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2 |
4 |
6 |
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Racial Abilities |
Attack bonus - +1 bonus to attack rolls for one melee weapon of the player's choice.
Damage bonus - +1 bonus to damage with one melee weapon of the players choice. |
Class Abilities |
Fighter
1d12 for hit points - d12 Hit Point die. |
Traits |
Contacts, Underworld, 5-point - This trait graces a character with an individual or individuals that she can make touch with in order to gain information. When this trait is first chosen, the type of contact must be specified. The various contacts and the type of information they can provide is shown below. A character may only choose one category of contact, though they make take this trait numerous times to gain other kinds. Contacts provide information only and will never render aid in any form beyond a simple call for help unless contracted to do otherwise.
At the 5-point level, the character has single individual that he or she may call upon. This individual is located in a specific locale and must be contacted in person or by messenger in order to draw upon his services.
UNDERWORLD: Underworld contacts represent connections with local thieves' guilds and the like. Contacts of this nature will have information on local fences, potential "jobs," bounties and contracts, smuggling timetables, and the like. Any given contact will, at a minimum, possess the Local History proficiency.
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Disadvantages |
Bad Tempered - Character must make a Wisdom/Willpower check when insulted. If check fails, the chracter will insult the person back. |
Inventory |
Inventory
- Items Readied
- Items Worn
- Belt
- Shirt
- Shoes
- Trousers
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x7
- * Silver Pieces x9
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Movement and Encumbrance |
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-485 |
486-524 |
525-563 |
564-602 |
603-640 |
Movement: |
15 |
11 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 5.60 pounds (None Encumbrance, 15 Movement) |
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