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Daena Telorbriel

 

Daena -

Personal Information

Name: Daena Telorbriel

 

Race: Half-elf

Gender: Female

Height: 5'6"

Age: 17

Classes: Priest Of Myddryn/Mage

Levels: 5/5

Weight: 110 lbs

XP:24,409/24,409

 

Next Level: 27,500/40,000

Character Points: 2

Ability Scores

Str:

11

Stamina:

11

Weight Allowance: 40 lbs

Bend Bars/Lift Gates: 2%

 

 

Muscle:

11

Attack Adj.: +0

Damage Adj.: +0

Max. Press: 115 lbs

Open Doors: 6

Dex:

14

Aim:

14

Missile Adjustment: +0

Pick Pockets: +0%

Open Locks: +0%

 

 

Balance:

14

Reaction Adjustment: +0

Armor Class: +0

Move Silently: +0%

Climb Walls: +0%

Con:

13

Health:

13

System Shock: 85%

Poison Save: +0

 

 

Fitness:

13

Hit Point Adjustment: +0

Resurrection Chance: 90%

Int:

16

Reason:

16

Max. Spell Level: 8th

Max. Spells Per Level: 11

Illusion Immunity: None

 

 

Knowledge:

16

Bonus Proficiencies: 5

Chance to Learn New Spell: 70%

Wis:

17

Intuition:

17

Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0

Clerical Spell Failure Chance: 0%

 

 

Willpower:

17

Magic Defense Adjustment: +3

Spell Immunity: None

Cha:

13

Leadership:

13

Loyalty Base: +0

Maximum Number of Henchmen: 5

 

 

Appearance:

13

Initial Reaction Adjustment: +1

Saving Throws

Paralyzation: 9

Poison: 9

Death Magic: 9

Petrification: 12

Polymorph: 12

Rod: 11

Staff: 11

Wand: 11

Breath Weapon: 15

Spell: 12

Combat

Armor

Weapon Proficiencies

Non-Weapon Proficiencies

Hit Points:

18

Base THAC0:

18

Melee THAC0:

18

Missile THAC0:

18

Natural armor class

10

FINAL:

10

Quarterstaff

Sling

Alchemy skill

9

Ancient History

15

Magical Engineering

13

Religion

11

Research

9

Sacred Legends

10

Screed Lore

9

Spellcraft

10

Thaumaturgy

11

Modern Languages

12

 

Hobgoblin, Human - regional dialect, Imperial, Orc, Halfling

Native Languages

 

 

Elf

Reading/Writing

11

 

Elf, Imperial

 
Weapons

 

THAC0

Attacks/

Speed

Damage

 

 

Range

(-2)

(-5)

(-10)

Weapon

Melee

Missile

Round

Factor

Sm-Med

Large

Type

Size

PB /

S /

M /

L /

EX

Quarterstaff

18

 

1

4

1d6

1d6

B

L

 

 

 

 

 

Sling

 

18

1

6

 

 

B

S

 

 

 

 

 

Sling, sling bullet

 

 

 

 

1d4+1

1d6+1

B

S

 

10

20

40

 

Racial Abilities

Cold resistance - +1 bonus on saving throws vs. cold- and ice-based attacks, as the half-elf's body is less susceptible to extreme temperatures.
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities

Priest Of Myddryn
    Turn undead - Allows the cleric to turn undead.
    bonus Languages - From levels 1 through to 8th, the priest gains 1 language per level
    Infravision - same as elf ability; an elven or half-elven priest has Infravision of double range, to 120'
    Inspire Fear - This power is similar to the wizard's fourth-level fear spell, though the cleric does not have to use material components.
When a fear spell isused, the Priest sends forth an invisible cone of terror that causes creatures within its area of effect to turn away from the caster and flee in panic. Affected creatures are likely to drop whatever they are holding when struck by the spell; the base chance of this is 60% at 1st level (or at 1 Hit Die), and each level (or Hit Die) above this reduces the probability by 5%. Thus, at 10th level there is only a 15% chance, and at 13th level no chance, of dropping items. Creatures affected by fear flee at their fastest rate for a number of melee rounds equal to the level of experience of the spellcaster. Undead and creatures that successfully roll their saving throws vs. spell are not affected.
A priest with this power can use it twice per day.
    Resist Magic - 2% magic resistance per level.
    Shape Change - Once at 7th level a Priest of Myddryn is able to change their shape into a bird or animal once per day.
    Minor Spheres of Magic - Animal, Guardian, Necromantic, Numbers, Plant, Sun, Thought, Time, Weather
    Major Spheres of Magic - All, Astral, Charm, Divination, Elemental, All, Healing, Protection, Summoning
Mage
    Read magic - May Read Magic once per day for every two levels of mage.
     Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation

Traits

Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.

Disadvantages

Cowardice - A Wisdom/Willpower check must be passed at the begining of any violent encounter. If the check is not passed, the character will try to avoid the fight. A check may be attempted once a round to try to overcome the cowardice.

Turning Undead

Skeleton or 1 HD:

T

Wight or 5 HD:

10

Mummy or 7 HD:

19

Ghost or 10 HD:

-

Zombie:

T

Ghast:

13

Spectre or 8 HD:

20

Lich or 11+ HD:

-

Ghoul or 2 HD:

4

Wraith or 6 HD:

16

Vampire or 9 HD:

-

Special:

-

Shadow or 3-4 HD:

7

# = Roll # or greater on a 1d20 to turn 2d6 undead.

D = Automatically destroys 2d6 undead.

T = Automatically turns 2d6 undead.

D* = Automatically destroys 2d6+2d4 undead.

Prayers & Spells

Class

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Priest Of Myddryn

5

5

2

 

 

 

 

 

 

Mage

4

2

1

 

 

 

 

 

 

Cleric Spell Failure Rate: 0%

Maximum Wizard Spells Per Level: 11

Wizard Chance to Learn New Spell: 70%

Maximum Wizard Spell Level: 8th

Inventory

  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Holy item
      • Paper (per sheet)
      • Hag's Isles Spell Scroll, Priest
        • Detect Magic (1)
        • Mystic Bolt (1)
        • Proof Against Undeath (1)
        • Protection From Serpents (1)
        • Protection from Undead, 10-foot Radius (1)
        • Slow Poison (1)
      • Spell Scroll, Wizard
        • Cat's Grace (1)
        • Detect Secret Passages and Portals (1)
        • Forgery (1)
        • Grimly's Prehensile Feet (1)
        • Instant Lockpick (1)
        • Ladder (1)
        • Mirror Escape (1)
        • Protection From Magical Traps (1)
        • Size Disguise (1)
      • Spell Scroll, Wizard - from Caer Shori Caleal
        • Animate Fire (1)
        • Ground Fog (1)
        • Push (1)
        • Thunderclap (1)
      • Spellbook
        • Read Magic (6)
        • Protection (6)
        • Fogbolt (2)
        • Comprehend Languages (5)
        • Bigby's Bookworm Bane (1)
        • Copy (5)
        • Sleep (2)
        • Cat's Grace (5)
        • Darsson's Fiery Cube (6)
        • Agannazar's Scorcher (3)
        • Disarm (6)
        • Hypnotism (6)
        • Fog Cloud (3)
        • Diskboat (5)
        • Bands of Mist (5)
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Sling
    • Sling, sling bullet x10
  • Items Readied
    • Quarterstaff
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x71
    • * Silver Pieces

Movement and Encumbrance

Encumbrance:

Unencumbered

Light

Moderate

Heavy

Severe

Weight (lbs):

0-85

86-121

122-157

158-193

194-220

Movement:

14

10

7

3

1

THAC0:

 

 

-1

-2

-4

AC:

 

 

 

+1

+3

Currently carrying 25.81 pounds (None Encumbrance, 14 Movement)

 
 
 
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