Daena Telorbriel |
|
|
 |
Daena -
|
Personal Information |
Name: Daena Telorbriel |
|
Race: Half-elf |
Gender: Female |
Height: 5'6" |
Age: 17 |
Classes: Priest Of Myddryn/Mage |
Levels: 5/5 |
Weight: 110 lbs |
XP:24,409/24,409 |
|
Next Level: 27,500/40,000 |
Character Points: 2 |
|
Ability Scores |
Str: |
11 |
Stamina: |
11 |
Weight Allowance: 40 lbs |
Bend Bars/Lift Gates: 2% |
|
|
Muscle: |
11 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 115 lbs |
Open Doors: 6 |
Dex: |
14 |
Aim: |
14 |
Missile Adjustment: +0 |
Pick Pockets: +0% |
Open Locks: +0% |
|
|
Balance: |
14 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
13 |
Health: |
13 |
System Shock: 85% |
Poison Save: +0 |
|
|
Fitness: |
13 |
Hit Point Adjustment: +0 |
Resurrection Chance: 90% |
Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
|
|
Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
17 |
Intuition: |
17 |
Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
|
|
Willpower: |
17 |
Magic Defense Adjustment: +3 |
Spell Immunity: None |
Cha: |
13 |
Leadership: |
13 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 5 |
|
|
Appearance: |
13 |
Initial Reaction Adjustment: +1 |
|
Saving Throws |
Paralyzation: 9 |
Poison: 9 |
Death Magic: 9 |
Petrification: 12 |
Polymorph: 12 |
Rod: 11 |
Staff: 11 |
Wand: 11 |
Breath Weapon: 15 |
Spell: 12 |
|
Combat |
Armor |
Weapon Proficiencies |
Non-Weapon Proficiencies |
Hit Points: |
18 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
18 |
|
Natural armor class |
10 |
FINAL: |
10 |
|
|
Alchemy skill |
9 |
Ancient History |
15 |
Magical Engineering |
13 |
Religion |
11 |
Research |
9 |
Sacred Legends |
10 |
Screed Lore |
9 |
Spellcraft |
10 |
Thaumaturgy |
11 |
Modern Languages |
12 |
|
Hobgoblin, Human - regional dialect, Imperial, Orc, Halfling |
Native Languages |
|
|
Elf |
Reading/Writing |
11 |
|
Elf, Imperial |
|
|
Weapons
|
THAC0 |
Attacks/ |
Speed |
Damage |
|
|
Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Quarterstaff |
18 |
|
1 |
4 |
1d6 |
1d6 |
B |
L |
|
|
|
|
|
Sling |
|
18 |
1 |
6 |
|
|
B |
S |
|
|
|
|
|
Sling, sling bullet |
|
|
|
|
1d4+1 |
1d6+1 |
B |
S |
|
10 |
20 |
40 |
|
|
Racial Abilities |
Cold resistance - +1 bonus on saving throws vs. cold- and ice-based attacks, as the half-elf's body is less susceptible to extreme temperatures.
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells. |
Class Abilities |
Priest Of Myddryn
Turn undead - Allows the cleric to turn undead.
bonus Languages - From levels 1 through to 8th, the priest gains 1 language per level
Infravision - same as elf ability; an elven or half-elven priest has Infravision of double range, to 120'
Inspire Fear - This power is similar to the wizard's fourth-level fear spell, though the cleric does not have to use material components.
When a fear spell isused, the Priest sends forth an invisible cone of terror that causes creatures within its area of effect to turn away from the caster and flee in panic. Affected creatures are likely to drop whatever they are holding when struck by the spell; the base chance of this is 60% at 1st level (or at 1 Hit Die), and each level (or Hit Die) above this reduces the probability by 5%. Thus, at 10th level there is only a 15% chance, and at 13th level no chance, of dropping items. Creatures affected by fear flee at their fastest rate for a number of melee rounds equal to the level of experience of the spellcaster. Undead and creatures that successfully roll their saving throws vs. spell are not affected.
A priest with this power can use it twice per day.
Resist Magic - 2% magic resistance per level.
Shape Change - Once at 7th level a Priest of Myddryn is able to change their shape into a bird or animal once per day.
Minor Spheres of Magic - Animal, Guardian, Necromantic, Numbers, Plant, Sun, Thought, Time, Weather
Major Spheres of Magic - All, Astral, Charm, Divination, Elemental, All, Healing, Protection, Summoning
Mage
Read magic - May Read Magic once per day for every two levels of mage.
Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation
|
Traits |
Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject.
|
Disadvantages |
Cowardice - A Wisdom/Willpower check must be passed at the begining of any violent encounter. If the check is not passed, the character will try to avoid the fight. A check may be attempted once a round to try to overcome the cowardice. |
Turning Undead
|
Skeleton or 1 HD: |
T |
Wight or 5 HD: |
10 |
Mummy or 7 HD: |
19 |
Ghost or 10 HD: |
- |
Zombie: |
T |
Ghast: |
13 |
Spectre or 8 HD: |
20 |
Lich or 11+ HD: |
- |
Ghoul or 2 HD: |
4 |
Wraith or 6 HD: |
16 |
Vampire or 9 HD: |
- |
Special: |
- |
Shadow or 3-4 HD: |
7 |
# = Roll # or greater on a 1d20 to turn 2d6 undead. |
D = Automatically destroys 2d6 undead. |
T = Automatically turns 2d6 undead. |
D* = Automatically destroys 2d6+2d4 undead. |
|
Prayers & Spells |
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Priest Of Myddryn |
5 |
5 |
2 |
|
|
|
|
|
|
Mage |
4 |
2 |
1 |
|
|
|
|
|
|
Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 11 |
Wizard Chance to Learn New Spell: 70% |
Maximum Wizard Spell Level: 8th |
|
Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Holy item
- Paper (per sheet)
- Hag's Isles Spell Scroll, Priest
- Detect Magic (1)
- Mystic Bolt (1)
- Proof Against Undeath (1)
- Protection From Serpents (1)
- Protection from Undead, 10-foot Radius (1)
- Slow Poison (1)
- Spell Scroll, Wizard
- Cat's Grace (1)
- Detect Secret Passages and Portals (1)
- Forgery (1)
- Grimly's Prehensile Feet (1)
- Instant Lockpick (1)
- Ladder (1)
- Mirror Escape (1)
- Protection From Magical Traps (1)
- Size Disguise (1)
- Spell Scroll, Wizard -
from Caer Shori Caleal
- Animate Fire (1)
- Ground Fog (1)
- Push (1)
- Thunderclap (1)
- Spellbook
- Read Magic (6)
- Protection (6)
- Fogbolt (2)
- Comprehend Languages (5)
- Bigby's Bookworm Bane (1)
- Copy (5)
- Sleep (2)
- Cat's Grace (5)
- Darsson's Fiery Cube (6)
- Agannazar's Scorcher (3)
- Disarm (6)
- Hypnotism (6)
- Fog Cloud (3)
- Diskboat (5)
- Bands of Mist (5)
- Torch x3
- Wineskin
- Writing ink (per vial)
- Sling
- Sling, sling bullet x10
- Items Readied
- Spending Money
- * Copper Pieces x2
- * Gold Pieces x71
- * Silver Pieces
|
Movement and Encumbrance |
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-85 |
86-121 |
122-157 |
158-193 |
194-220 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
|
|
-1 |
-2 |
-4 |
AC: |
|
|
|
+1 |
+3 |
Currently carrying 25.81 pounds (None Encumbrance, 14 Movement) |
|
|
|
|
|
|
|