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Bazral Garvrings

 

Bazral -

line


Personal Information
Name: Bazral Garvrings Player:
Race: Dwarf Gender: Male Height: 4'4" Age: 59
Classes: Thief/Priest of Helthen Levels: 4/4 Weight: 153 lbs
XP: 7,500/7,500  
Next Level: 10,000/13,000 Character Points: 6
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 15 Aim: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Balance: 15 Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 16 Health: 16 System Shock: 95% Poison Save: +0
Fitness: 16 Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 13 Reason: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 13 Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 16 Intuition: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 16 Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 9 Leadership: 9 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 9 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 10 Poison: 6 Death Magic: 10 Petrification: 12 Polymorph: 12
Rod: 10 Staff: 10 Wand: 10 Breath Weapon: 16 Spell: 11
Combat
Hit Points: 28
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Balance Defensive adj. -1
FINAL: 9
Weapon Proficiencies
Axes, Picks, and Hammers
Crossbow, heavy
Dwarven 2-Handed Axe (Expert, Chosen Weapon)
Non-Weapon Proficiencies
Alertness (S&P) 9
Dwarven Runes (PO:S&P) 11
Religion 9
Rune Lore 9
Weaponsmithing 7
Native Languages
Dwarf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Dwarven 2-Handed Axe 17 3/2 4 1d10+1 2d6+1 S M
Dagger 21 21 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Axe bonus - +1 to attack rolls with hand or battle axe.
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.
Stealth - If the dwarf is not in metal armor, a -2 penalty is applied to opponent's surprise rolls if the dwarf is at least 90 feet ahead of a party of characters without this ability, or accompanied only by characters with equivalent stealth skills. The dwarf is also difficult to surprise himself and received a +2 bonus to his own surpise rolls.

Class Abilities
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 70% - Able to climb vertical or smooth surfaces.
    Detect magic* 10% - Has a chance to detect magical radiance.
    Find/remove traps* 55% - Skill at finding and disarming traps.
    Hide in shadows* 40% - Grants the ability to hide in shadows.
    Move silently* 45% - May move without making a sound.
    Open locks* 35% - Skill at opening locks with the proper tools.
    Pick pockets* 25% - Skill at pilfering small items from pockets or purses.
Weapon specialization - May specialize in one weapon.
Priest of Helthen
Conjure Lesser Elemental - Description
As per 3rd level prayer
Identify Funghi -
Identify Poison - Able to identify poisons.
Immunity to Fungal Poison - Immunity to Fungal Poisons
The Priest automatically saves vs all Fungal based Poisons
Protection against Magic - Description
+2 proctection against magic
Resist Poison - +1 bonus to saves vs. poison.
Stoneblend - Description
As per Spell
Minor Spheres of Magic - Combat, Guardian, Wards
Major Spheres of Magic - All, Elemental, Earth, Protection, War
Free Spell - At level 3, Priest of Helthens are able to cast Blessed Hammer once a day
Free Spell - At level 5, Priest of Helthens are able to cast Conjure Lesser Elemental once a day
Free Spell - At level 7, Priest of Helthens are able to cast Cloak of Shifting Shadows - GNPB or Protection From Elementals, 10' Radius at will
Free Spell - At level 1, Priest of Helthens are able to cast Protection from Dirt once a day
Free Spell - At level 9, Priest of Helthens are able to cast Commune With Earth once a day

Traits
Inherent Immunity/Cold - +2 bonus to saves vs. cold based attacks.

Disadvantages
Black Sheep of the Family - The character is an outlaw to his house, and has been disowned by his family. The player and the DM should work out the reasons why this occurred and whether it is possible for the character to earn his way back into the fold (i.e., pay off the disadvantage). As a result, he cannot inherit anything from his family, and he cannot call on them for help or support. Earning forgiveness, if possible, is difficult and could take years of hard work. For 5 points, the character committed relatively minor offenses and should be able to make amends. The character may have lost a minor heirloom, married the wrong person, or failed to follow in the proper profession. If the character wants to increase the severity of this disadvantage, he should select Powerful Enemy (10 points) and indicate the enemy is his former family, who seek to punish the character in full for his misdeeds.

Rogue Skills (30 Points)
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -10 +0 +10 +10 70%
Find/remove traps 5 +15 +0 +35 +0 55%
Hide in shadows 5 +0 +0 +30 +5 40%
Move silently 10 +0 +0 +25 +10 45%
Open locks 10 +10 +0 +15 +0 35%
Pick pockets 15 +0 +0 +5 +5 25%
Detect magic 5 +5 +0 +0 +0 10%

Inventory
  • Items Carried
    • Dagger
    • Wineskin
    • Wineskin
  • Items Readied
    • Dwarven 2-Handed Axe
  • Items Worn
    • Belt, Bandoleer
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 6 4 3 1 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 8.10 pounds (None Encumbrance, 6 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Priest of Helthen 5 4
Cleric Spell Failure Rate: 0%  
 
 
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