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Artemis Antilles

 

Artemis -

Personal Information

Name: Artemis Antilles

Player:

Race: Human

Gender: Male

Height: 5'11"

Age: 19

Class: Ranger

Level: 6

Weight: 175 lbs

XP: 47,936

 

Next Level: 75,000

Character Points :12

Ability Scores

Str:

18/0

Stamina:

18/0

Weight Allowance: 110 lbs

Bend Bars/Lift Gates: 16%

 

 

Muscle:

18/0

Attack Adj.: +1

Damage Adj.: +2

Max. Press: 255 lbs

Open Doors: 11

Dex:

16

Aim:

16

Missile Adjustment: +1

Pick Pockets: +0%

Open Locks: +5%

 

 

Balance:

16

Reaction Adjustment: +1

Armor Class: -2

Move Silently: +0%

Climb Walls: +0%

Con:

16

Health:

16

System Shock: 95%

Poison Save: +0

 

 

Fitness:

16

Hit Point Adjustment: +2

Resurrection Chance: 96%

Int:

14

Reason:

14

Max. Spell Level: 7th

Max. Spells Per Level: 9

Illusion Immunity: None

 

 

Knowledge:

14

Bonus Proficiencies: 4

Chance to Learn New Spell: 60%

Wis:

15

Intuition:

15

Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0

Clerical Spell Failure Chance: 0%

 

 

Willpower:

15

Magic Defense Adjustment: +1

Spell Immunity: None

Cha:

11

Leadership:

11

Loyalty Base: +0

Maximum Number of Henchmen: 4

 

 

Appearance:

11

Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 11

Poison: 11

Death Magic: 11

Petrification: 12

Polymorph: 12

Rod: 13

Staff: 13

Wand: 13

Breath Weapon: 13

Spell: 14

Combat

Armor

Weapon Proficiencies

Non-Weapon Proficiencies

Hit Points:

56

Base THAC0:

15

Melee THAC0:

14

Missile THAC0:

14

Natural armor class

10

Full armor, studded leather

-3

Balance Defensive adj.

-2

FINAL:

5

Dagger

Full armor, studded leather

Long bow

Sword, long

Alertness

10

Blind Fighting

9

Endurance

6

Hunting

9

Jumping

13

Local History

9

Riding, Land

11

Rope Use

11

Survival, Forest

8

Swimming

14

Tracking

15

Native Languages

 

 

Human - Regional dialect

Weapons

 

THAC0

Attacks/

Speed

Damage

 

 

Range

(-2)

(-5)

(-10)

Weapon

Melee

Missile

Round

Factor

Sm-Med

Large

Type

Size

PB /

S /

M /

L /

EX

Sword, long

13

 

1

5

1d8+2

1d12+2

S

M

 

 

 

 

 

Crossbow, repeating

 

16

5

5

 

 

P

M

 

16

32

48

 

Long bow

 

13

2

7

 

 

P

L

 

 

 

 

 

Long bow, flight arrow

 

 

 

 

1d6

1d6

P

S

 

14

28

42

 

Long bow, sheaf arrow

 

 

 

 

1d8

1d8

P

S

 

10

20

34

 

Dagger

14

14

1

2

1d4+2

1d3+2

P

S

 

2

4

6

 

 

Racial Abilities

Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities

Ranger
    Bow bonus - +1 bonus to attack rolls with any type of bow.
    Climbing 53% - May climb natural objects.
    Hide in shadows 37% - May hide in natural settings.
    Move silently 47% - May move silently through natural settings.
    Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
    Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Animal, Plant

Traits

Ambidexterity - reduces two weapon fighting penalty by 2.

Disadvantages

Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Inventory

  • Items Carried
    • Backpack, Adventurers'
      • Bedroll, plain wool
      • Dinnerware set, adventurer's
      • Fowlers' Snares (Small)
      • Hunting Traps (rabbit)
      • Rain Poncho - Ranger
      • Sewing Kit, small
    • Crossbow, repeating
    • Leather Trousers
    • Long bow
  • Items Readied
    • Sword, long
  • Items Worn
    • Baldric, bandoleer(leather)
    • Belt, Bandoleer
      • Hunting Knives
      • Quiver
        • Long bow, flight arrow x12
        • Long bow, sheaf arrow x12
    • Cloak, linen with hood and pouches - AWRC
    • Full armor, studded leather
    • Knife sheath
      • Dagger
    • Knife sheath
      • Dagger
    • Leather Shirt
    • Leather boots, Walking
      • Knife sheath
        • Dagger
  • Spending Money
    • * Gold Pieces x3
    • * Silver Pieces x7

Movement and Encumbrance

Encumbrance:

Unencumbered

Light

Moderate

Heavy

Severe

Weight (lbs):

0-110

111-149

150-188

189-227

228-255

Movement:

14

10

7

3

1

THAC0:

 

 

-1

-2

-4

AC:

 

 

 

+1

+3

Currently carrying 62.00 pounds (None Encumbrance, 14 Movement)

 
 
 
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