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Artemis -
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Personal Information |
Name: Artemis Antilles |
Player: |
Race: Human |
Gender: Male |
Height: 5'11" |
Age: 19 |
Class: Ranger |
Level: 6 |
Weight: 175 lbs |
XP: 47,936 |
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Next Level: 75,000 |
Character Points :12 |
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Ability Scores |
Str: |
18/0 |
Stamina: |
18/0 |
Weight Allowance: 110 lbs |
Bend Bars/Lift Gates: 16% |
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Muscle: |
18/0 |
Attack Adj.: +1 |
Damage Adj.: +2 |
Max. Press: 255 lbs |
Open Doors: 11 |
Dex: |
16 |
Aim: |
16 |
Missile Adjustment: +1 |
Pick Pockets: +0% |
Open Locks: +5% |
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Balance: |
16 |
Reaction Adjustment: +1 |
Armor Class: -2 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
16 |
Health: |
16 |
System Shock: 95% |
Poison Save: +0 |
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Fitness: |
16 |
Hit Point Adjustment: +2 |
Resurrection Chance: 96% |
Int: |
14 |
Reason: |
14 |
Max. Spell Level: 7th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
14 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 60% |
Wis: |
15 |
Intuition: |
15 |
Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
15 |
Magic Defense Adjustment: +1 |
Spell Immunity: None |
Cha: |
11 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws |
Paralyzation: 11 |
Poison: 11 |
Death Magic: 11 |
Petrification: 12 |
Polymorph: 12 |
Rod: 13 |
Staff: 13 |
Wand: 13 |
Breath Weapon: 13 |
Spell: 14 |
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Combat |
Armor |
Weapon Proficiencies |
Non-Weapon Proficiencies |
Hit Points: |
56 |
Base THAC0: |
15 |
Melee THAC0: |
14 |
Missile THAC0: |
14 |
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Natural armor class |
10 |
Full armor, studded leather |
-3 |
Balance Defensive adj. |
-2 |
FINAL: |
5 |
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Dagger |
Full armor, studded leather |
Long bow |
Sword, long |
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Alertness |
10 |
Blind Fighting |
9 |
Endurance |
6 |
Hunting |
9 |
Jumping |
13 |
Local History |
9 |
Riding, Land |
11 |
Rope Use |
11 |
Survival, Forest |
8 |
Swimming |
14 |
Tracking |
15 |
Native Languages |
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Human - Regional dialect |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Sword, long |
13 |
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1 |
5 |
1d8+2 |
1d12+2 |
S |
M |
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Crossbow, repeating |
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16 |
5 |
5 |
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P |
M |
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16 |
32 |
48 |
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Long bow |
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13 |
2 |
7 |
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P |
L |
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Long bow, flight arrow |
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1d6 |
1d6 |
P |
S |
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14 |
28 |
42 |
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Long bow, sheaf arrow |
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1d8 |
1d8 |
P |
S |
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10 |
20 |
34 |
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Dagger |
14 |
14 |
1 |
2 |
1d4+2 |
1d3+2 |
P |
S |
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2 |
4 |
6 |
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Racial Abilities |
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.
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Class Abilities |
Ranger
Bow bonus - +1 bonus to attack rolls with any type of bow.
Climbing 53% - May climb natural objects.
Hide in shadows 37% - May hide in natural settings.
Move silently 47% - May move silently through natural settings.
Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
Weapon specialization - May specialize in one weapon.
Major Spheres of Magic - Animal, Plant |
Traits |
Ambidexterity - reduces two weapon fighting penalty by 2. |
Disadvantages |
Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe. |
Inventory
- Items Carried
- Backpack, Adventurers'
- Bedroll, plain wool
- Dinnerware set, adventurer's
- Fowlers' Snares (Small)
- Hunting Traps (rabbit)
- Rain Poncho - Ranger
- Sewing Kit, small
- Crossbow, repeating
- Leather Trousers
- Long bow
- Items Readied
- Items Worn
- Baldric, bandoleer(leather)
- Belt, Bandoleer
- Hunting Knives
- Quiver
- Long bow, flight arrow x12
- Long bow, sheaf arrow x12
- Cloak, linen with hood and pouches - AWRC
- Full armor, studded leather
- Knife sheath
- Knife sheath
- Leather Shirt
- Leather boots, Walking
- Spending Money
- * Gold Pieces x3
- * Silver Pieces x7
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Movement and Encumbrance |
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-110 |
111-149 |
150-188 |
189-227 |
228-255 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 62.00 pounds (None Encumbrance, 14 Movement) |
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