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Aram -
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Personal Information |
Name: Aram Thormond |
Player: |
Race: Half-elf |
Gender: Male |
Height: 5'6" |
Age: 17 |
Classes: Fighter/Priest Of Cerrunos |
Levels: 4/4 |
Weight: 127 lbs |
XP: 12875/12875 |
Alignment: Neutral Good |
Next Level: 16,000/13,000 |
Character Points: 11 |
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Ability Scores |
Str: |
13 |
Stamina: |
14 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 4% |
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Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
15 |
Aim: |
17 |
Missile Adjustment: +2 |
Pick Pockets: +5% |
Open Locks: +10% |
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Balance: |
13 |
Reaction Adjustment: +0 |
Armor Class: +0 |
Move Silently: +0% |
Climb Walls: +0% |
Con: |
10 |
Health: |
10 |
System Shock: 70% |
Poison Save: +0 |
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Fitness: |
10 |
Hit Point Adjustment: +0 |
Resurrection Chance: 75% |
Int: |
11 |
Reason: |
11 |
Max. Spell Level: 5th |
Max. Spells Per Level: 7 |
Illusion Immunity: None |
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Knowledge: |
11 |
Bonus Proficiencies: 2 |
Chance to Learn New Spell: 45% |
Wis: |
17 |
Intuition: |
18 |
Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
16 |
Magic Defense Adjustment: +2 |
Spell Immunity: None |
Cha: |
8 |
Leadership: |
8 |
Loyalty Base: -1 |
Maximum Number of Henchmen: 3 |
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Appearance: |
8 |
Initial Reaction Adjustment: +0 |
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Saving Throws |
Paralyzation: 10 |
Poison: 10 |
Death Magic: 10 |
Petrification: 13 |
Polymorph: 13 |
Rod: 14 |
Staff: 14 |
Wand: 14 |
Breath Weapon: 16 |
Spell: 15 |
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Combat |
Armor |
Weapon Proficiencies |
Non-Weapon Proficiencies |
Hit Points: |
22 |
Base THAC0: |
17 |
Melee THAC0: |
17 |
Missile THAC0: |
15 |
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Natural armor class |
10 |
Fighter, Defense bonus |
-2 |
FINAL: |
8 |
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Bows |
Daggers & Knives |
Sword, short |
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Alertness |
13 |
Ambidexterity |
4 |
Animal Rending |
13 |
Cartography |
8 |
Fire-Building |
13 |
Hunting |
13 |
Reading/Writing |
8 |
Seamanship |
10 |
Survival |
9 |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Short bow |
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14 |
2 |
7 |
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P |
M |
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Short bow, flight arrow |
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1d6 |
1d6 |
P |
S |
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10 |
20 |
30 |
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Dagger |
17 |
15 |
1 |
2 |
1d4 |
1d3 |
P |
S |
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2 |
4 |
6 |
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Racial Abilities |
Bow bonus - +1 bonus to attack rolls when using with any bow. (a crossbow is not a bow)
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells. |
Class Abilities |
Fighter
Defense bonus - +2 AC bonus if unarmored and unencumbered.
Move silently 18% - Gives the ability to move silently.
Multiple specialization - Allows specialization in more than one weapon.
Limited armor - May not wear armor heavier than leather.
Thief weapons only - May only use thief weapons.
Priest Of Cerrunos
+2 to Hit with Bows - +2 to hit with bows, above and beyound all other bonuses.
Minor Spheres of Magic - Animal, Chaos, Healing, Plant, Time, Weather
Major Spheres of Magic - All, Divination, Guardian, Protection, Summoning, Travelers, Wards
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Traits |
Keen Taste - A sucessful Wisdom/Intuition check with a +3 bonus will reveal any alterations to food or drink. |
Disadvantages |
Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe. |
Inventory
- Items Carried
- Backpack
- Bedroll, plain wool
- Chow Kit, Adventurers'
- Dry rations (1 week)
- Fishhook
- Fishing Tackle
- Flint and steel
- Fowlers' Snares (Small)
- Holy item
- Hunting Traps (rabbit)
- Paper (per sheet)
- Survival Kit
- Torch x3
- Wineskin
- Writing ink (per vial)
- Quiver
- Short bow, flight arrow x24
- Items Readied
- Items Worn
- Belt, Adventurers'
- Hunting Knives
- Wood Chopper
- Cloak, wool with hood and pouches
- Gloves, Archery
- Knife sheath
- Leather Trousers
- Leather boots, Walking
- Shirt
- Wilderness Harness
- Spending Money
- * Copper Pieces
- * Gold Pieces x11
- * Silver Pieces x5
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Movement and Encumbrance |
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
12 |
9 |
6 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 33.22 pounds (None Encumbrance, 12 Movement) |
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Prayers
Class |
1st |
2nd |
3rd |
4th |
5th |
6th |
7th |
8th |
9th |
Priest Of Cerrunos |
5 |
4 |
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Cleric Spell Failure Rate: 0% |
Maximum Wizard Spells Per Level: 7 |
Wizard Chance to Learn New Spell: 45% |
Maximum Wizard Spell Level: 5th |
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