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Aram Thormond

 

Aram -

Personal Information

Name: Aram Thormond

Player:

Race: Half-elf

Gender: Male

Height: 5'6"

Age: 17

Classes: Fighter/Priest Of Cerrunos

Levels: 4/4

Weight: 127 lbs

XP: 12875/12875

Alignment: Neutral Good

Next Level: 16,000/13,000

Character Points: 11

Ability Scores

Str:

13

Stamina:

14

Weight Allowance: 55 lbs

Bend Bars/Lift Gates: 4%

 

 

Muscle:

12

Attack Adj.: +0

Damage Adj.: +0

Max. Press: 140 lbs

Open Doors: 7

Dex:

15

Aim:

17

Missile Adjustment: +2

Pick Pockets: +5%

Open Locks: +10%

 

 

Balance:

13

Reaction Adjustment: +0

Armor Class: +0

Move Silently: +0%

Climb Walls: +0%

Con:

10

Health:

10

System Shock: 70%

Poison Save: +0

 

 

Fitness:

10

Hit Point Adjustment: +0

Resurrection Chance: 75%

Int:

11

Reason:

11

Max. Spell Level: 5th

Max. Spells Per Level: 7

Illusion Immunity: None

 

 

Knowledge:

11

Bonus Proficiencies: 2

Chance to Learn New Spell: 45%

Wis:

17

Intuition:

18

Bonus Clerical Spells: 2, 2, 1, 1, 0, 0, 0

Clerical Spell Failure Chance: 0%

 

 

Willpower:

16

Magic Defense Adjustment: +2

Spell Immunity: None

Cha:

8

Leadership:

8

Loyalty Base: -1

Maximum Number of Henchmen: 3

 

 

Appearance:

8

Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 10

Poison: 10

Death Magic: 10

Petrification: 13

Polymorph: 13

Rod: 14

Staff: 14

Wand: 14

Breath Weapon: 16

Spell: 15

Combat

Armor

Weapon Proficiencies

Non-Weapon Proficiencies

Hit Points:

22

Base THAC0:

17

Melee THAC0:

17

Missile THAC0:

15

Natural armor class

10

Fighter, Defense bonus

-2

FINAL:

8

Bows

Daggers & Knives

Sword, short

Alertness

13

Ambidexterity

4

Animal Rending

13

Cartography

8

Fire-Building

13

Hunting

13

Reading/Writing

8

Seamanship

10

Survival

9

 
Weapons

 

THAC0

Attacks/

Speed

Damage

 

 

Range

(-2)

(-5)

(-10)

Weapon

Melee

Missile

Round

Factor

Sm-Med

Large

Type

Size

PB /

S /

M /

L /

EX

Short bow

 

14

2

7

 

 

P

M

 

 

 

 

 

Short bow, flight arrow

 

 

 

 

1d6

1d6

P

S

 

10

20

30

 

Dagger

17

15

1

2

1d4

1d3

P

S

 

2

4

6

Racial Abilities

Bow bonus - +1 bonus to attack rolls when using with any bow. (a crossbow is not a bow)
Infravision - Infravision with a range of 60'.
Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.
Resistance - 30% resistance to sleep and charm spells.

Class Abilities

Fighter
    Defense bonus - +2 AC bonus if unarmored and unencumbered.
    Move silently 18% - Gives the ability to move silently.
    Multiple specialization - Allows specialization in more than one weapon.
    Limited armor - May not wear armor heavier than leather.
    Thief weapons only - May only use thief weapons.
Priest Of Cerrunos
    +2 to Hit with Bows - +2 to hit with bows, above and beyound all other bonuses.
    Minor Spheres of Magic - Animal, Chaos, Healing, Plant, Time, Weather
    Major Spheres of Magic - All, Divination, Guardian, Protection, Summoning, Travelers, Wards

Traits

Keen Taste - A sucessful Wisdom/Intuition check with a +3 bonus will reveal any alterations to food or drink.

Disadvantages

Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Inventory

  • Items Carried
    • Backpack
      • Bedroll, plain wool
      • Chow Kit, Adventurers'
      • Dry rations (1 week)
      • Fishhook
      • Fishing Tackle
      • Flint and steel
      • Fowlers' Snares (Small)
      • Holy item
      • Hunting Traps (rabbit)
      • Paper (per sheet)
      • Survival Kit
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
    • Quiver
      • Short bow, flight arrow x24
  • Items Readied
    • Short bow
  • Items Worn
    • Belt, Adventurers'
      • Hunting Knives
      • Wood Chopper
    • Cloak, wool with hood and pouches
    • Gloves, Archery
    • Knife sheath
      • Dagger
    • Leather Trousers
    • Leather boots, Walking
      • Dagger x2
    • Shirt
    • Wilderness Harness
  • Spending Money
    • * Copper Pieces
    • * Gold Pieces x11
    • * Silver Pieces x5

Movement and Encumbrance

Encumbrance:

Unencumbered

Light

Moderate

Heavy

Severe

Weight (lbs):

0-55

56-85

86-115

116-145

146-170

Movement:

12

9

6

3

1

THAC0:

 

 

-1

-2

-4

AC:

 

 

 

+1

+3

Currently carrying 33.22 pounds (None Encumbrance, 12 Movement)

Prayers

Class

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Priest Of Cerrunos

5

4

 

 

 

 

 

 

 

Cleric Spell Failure Rate: 0%

Maximum Wizard Spells Per Level: 7

Wizard Chance to Learn New Spell: 45%

Maximum Wizard Spell Level: 5th

 
 
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