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Amaryllis
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Personal Information
Name: Amaryllis Lightmoon |
Player: |
Race: Elf |
Gender: Female |
Height: 5'3" |
Age: 118 |
Class: Thief |
Level: 6 |
Weight: 105 lbs |
XP: 20,900 |
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Next Level: 40,000 |
Character Points: 13 |
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Ability Scores |
Str: |
12 |
Stamina: |
12 |
Weight Allowance: 45 lbs |
Bend Bars/Lift Gates: 4% |
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Muscle: |
12 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 140 lbs |
Open Doors: 7 |
Dex: |
18 |
Aim: |
18 |
Missile Adjustment: +2 |
Pick Pockets: +10% |
Open Locks: +15% |
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Balance: |
19 |
Reaction Adjustment: +3 |
Armor Class: -4 |
Move Silently: +15% |
Climb Walls: +15% |
Con: |
12 |
Health: |
12 |
System Shock: 80% |
Poison Save: +0 |
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Fitness: |
12 |
Hit Point Adjustment: +0 |
Resurrection Chance: 85% |
Int: |
16 |
Reason: |
16 |
Max. Spell Level: 8th |
Max. Spells Per Level: 11 |
Illusion Immunity: None |
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Knowledge: |
16 |
Bonus Proficiencies: 5 |
Chance to Learn New Spell: 70% |
Wis: |
13 |
Intuition: |
13 |
Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 0% |
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Willpower: |
13 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
15 |
Leadership: |
15 |
Loyalty Base: +3 |
Maximum Number of Henchmen: 7 |
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Appearance: |
15 |
Initial Reaction Adjustment: +3 |
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Saving Throws |
Paralyzation: 12 |
Poison: 12 |
Death Magic: 12 |
Petrification: 11 |
Polymorph: 11 |
Rod: 12 |
Staff: 12 |
Wand: 12 |
Breath Weapon: 15 |
Spell: 13 |
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Combat |
Armor |
Weapon Proficiencies |
Non-Weapon Proficiencies |
Hit Points: |
30 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
16 |
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Natural armor class |
10 |
Balance Defensive adj. |
-4 |
Thief, Defense bonus |
-2 |
FINAL: |
4 |
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Long bow |
Short bow |
Sword, short |
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Balance |
14 |
Kissing |
10 |
Persuasion |
10 |
Tumbling |
12 |
Native Languages |
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Common, Elf |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
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Racial Abilities |
Balance bonus - +1 bonus to Balance subability.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Elfsight - The ability to see in near (not total) dark.conditions.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door. |
Class Abilities |
Thief
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Climb walls* 85% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect noise* 20% - May hear faint noises.
Find/remove traps* 40% - Skill at finding and disarming traps.
Hide in shadows* 65% - Grants the ability to hide in shadows.
Move silently* 70% - May move without making a sound.
Open locks* 50% - Skill at opening locks with the proper tools.
Pick pockets* 45% - Skill at pilfering small items from pockets or purses.
Read languages* - Skill at deciphering unknown texts.
Thieves' cant - Knowledge of the secret language of thieves.
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Traits |
Keen Touch - +5% bonus to both Pick Pockets and Pick Locks.
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Disadvantages |
Light Weight Drinker
This person can't stomach alcohol. They may like to drink and enjoy the taste, butthey get drunk very easily, ofen after one or two glasess, flagons or cups. The stronger the drink, the quicker it happens. If they continue drinking they must make a Health Check or be violently sick. Each time they consume one more unit of alcohol, they make another check with a -1, then another at -2 and so on.
The next day, the hang over they suffer makes them function at half strength unless a saving throw verses poison is made.
The person is free to roleplay the drunkness, it's up to the DM as to the consequences.
For dwarves this can be very embarrassing, so they get 1 extra CP's if this disadvantage is rolled. |
Inventory
- Items Carried
- Backpack
- Flint and steel
- Thieves' picks
- Torch x3
- Wineskin
- Spending Money
- * Copper Pieces x7
- * Silver Pieces x6
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Rogue Skills (90 to Spend)
Skill |
Base |
Racial Mods |
Ability Scores |
Discretionary Points |
Armor |
Final |
Climb walls |
60 |
+0 |
+15 |
+0 |
+10 |
85% |
Detect noise |
15 |
+5 |
+0 |
+0 |
+0 |
20% |
Find/remove traps |
5 |
+0 |
+5 |
+30 |
+0 |
40% |
Hide in shadows |
5 |
+10 |
+15 |
+30 |
+5 |
65% |
Move silently |
10 |
+5 |
+15 |
+30 |
+10 |
70% |
Open locks |
10 |
-5 |
+15 |
+25 |
+0 |
50% |
Pick pockets |
15 |
+5 |
+10 |
+5 |
+5 |
45% |
Read languages |
0 |
+0 |
+0 |
+0 |
+0 |
0% |
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Movement and Encumbrance |
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-45 |
46-69 |
70-93 |
94-117 |
118-140 |
Movement: |
15 |
11 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 5.60 pounds (None Encumbrance, 15 Movement) |
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