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Alexander

 

alexanderAlexander

Personal Information

Name: Alexander

Player:

Race: Human

Gender: Male

Height: 6'2"

Age: 18

Class: Monk

Level: 4

Weight: 172 lbs

XP: 10,500

 

Next Level: 22,500

Character Points: 11

Ability Scores

Str:

15

Stamina:

15

Weight Allowance: 55 lbs

Bend Bars/Lift Gates: 7%

 

 

Muscle:

15

Attack Adj.: +0

Damage Adj.: +0

Max. Press: 170 lbs

Open Doors: 8

Dex:

17

Aim:

17

Missile Adjustment: +2

Pick Pockets: +5%

Open Locks: +10%

 

 

Balance:

17

Reaction Adjustment: +2

Armor Class: -3

Move Silently: +5%

Climb Walls: +5%

Con:

12

Health:

12

System Shock: 80%

Poison Save: +0

 

 

Fitness:

12

Hit Point Adjustment: +0

Resurrection Chance: 85%

Int:

12

Reason:

12

Max. Spell Level: 6th

Max. Spells Per Level: 7

Illusion Immunity: None

 

 

Knowledge:

12

Bonus Proficiencies: 3

Chance to Learn New Spell: 50%

Wis:

15

Intuition:

15

Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0

Clerical Spell Failure Chance: 0%

 

 

Willpower:

15

Magic Defense Adjustment: +1

Spell Immunity: None

Cha:

9

Leadership:

9

Loyalty Base: +0

Maximum Number of Henchmen: 4

 

 

Appearance:

9

Initial Reaction Adjustment: +0

Saving Throws

Paralyzation: 9

Poison: 9

Death Magic: 9

Petrification: 12

Polymorph: 12

Rod: 13

Staff: 13

Wand: 13

Breath Weapon: 15

Spell: 14

Combat

Armor

Weapon Proficiencies

Non-Weapon Proficiencies

Hit Points:

18

Base THAC0:

18

Melee THAC0:

18

Missile THAC0:

16

Natural armor class

8

Balance Defensive adj.

-3

FINAL:

5

Bollik

Martial Arts (Specialist)

Blind Fighting

10

Fasting

6

Reading/Writing

8

Religion

8

Scribe

11

Weapons

THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Hand to Hand 18 5/4 0 1d4 1d4 B M
Bollik 18 5/4 6 1d4+2 1d3+2 B M

Racial Abilities

Experience bonus - +5% experence point bonus.

Class Abilities

Monk
    01st level - Ki to resist magical attacks - The monk is naturally resistant to magical attacks. At 1st level, he can use his ki ability to resist magic to cause no effect or no damage if he makes a successful save. He must use his ki ability however. If the save is failed, he takes full damage from the attack.

At 9th level, the Ki ability improves so that he takes only 1/2 effect even if he fails the save when he uses his ki ability.

The ability is useable once per day per level
     03rd level - Speak with Animals - The monk can speak with any sort of animal as the Shukenja spell of the same name. This ability is not magical
    04th level - ESP resistance 68% - The monk is resistant to ESP when he reaches 4th level
    05th level - Immune to Disease - The monk is immune to all forms of disease at 5th level
    05th level - Unaffected by Haste - The monk is immune to haste spells when he reaches 5th level
    05th level - Unaffected by Slow - The monk is completely unaffected by slow spells at 5th level
    06th level - Falling Ability - The monk can fall up to 30 feet providing he is within 4 feet of a wall when he reaches 6th level, without sustaining any damage.

This ability improves when he reaches 13th level to allow him to fall any distance without sustaining damage providing he is with in 8 feet of a wall or other surface that he can use to slow his decent.
    06th level - Induce Catalepsy - The monk may induce a state of catalepsy that perfectly simulates death for a number of turns equal to twice his level when he reaches 6th level
    07th level - Induce Healing - Once per day at 7th level and beyond, the monk can induce his body to heal rapidly. This healing is equal to 1d4 +1 pt per level after 6th.
    08th level - Followers - The monk attracts 1d4+1 1st level monks as followers who serve faithfully until they obtain 7th level. As they leave, they will be replaced by other 1st level monks. Every levvel he obtains thereafter, he attracts 1d2 more 1st level monks.
    08th level - Speak with Plants - At 8th level, the monk cna speak with plants as the shukenja spell of the same name
    09th level - Mental Resistance 20% - The monk becomes resistant to Charm, hypnosis and Suggestion at 9th level.
    10th level - Mental AC Improvement - the monk's MAC is effectively lowered by 4 points when he reaches 10th level
    11th level - Immune to Poison - At 11th level, the monk becomes immune to all forms of poison
    12th level - Immune to Geas and Quest - At the 12th level of experience, the monk becomes immune to Geas and Quest spells.
    13th level - Death Touch - Once per week after the 13th level, the monk can inflict a touch which disrupts the flow of energy through the body of an enemy. This touch instantly slays any living creature with no more HD than the monk. It's affect upon Undead is to totally and utterly remove their connection to the negative material plane. Though this does not kill them, it does remove all "energy draing" abilities and render them affectable by objects of lesser magic (see the psionic ability "Wrench" for description) It instantly banishes to it's home plane, any creature from another plane of existance that it is inflicted upon, providing that the creature has no more HD than the Monk has levels.

As a lesser ability, the monk can inflict very painful touches at will using Atemi pressure points that can cause various effects for so long as the touch is applied. This can range from reducing an attribute to 1/2, to paralysis (lasting 1d4 rnds after the touch is applied) to unconsciousness for 1d4 turns, to causing someone to wet themselves. The effects may also be used to cause pleasurable sensations.
    Surpise resistance 28% - The monk has an improved chance of resisting suprise. At 1st level, his chances are normal, but are reduced by 2% per level to a minimum of 0% likelihood.
   Climb walls* 103% - Able to climb vertical or smooth surfaces.
    Detect noise* 15% - May hear faint noises.
    Find/remove traps* 35% - Skill at finding and disarming traps.
    Hide in shadows* 35% - Grants the ability to hide in shadows.
    Move silently* 48% - May move without making a sound.
    Open locks* 47% - Skill at opening locks with the proper tools.

Traits

Alertness - +1 bonus to surprise rolls.

Disadvantages

Pacifism, 10-point - A character with the pacifist disadvantage dislikes combat of any kind and will go to lengths to avoid it. In all cases, a character with this disadvantage will always prefer to talk before resorting to fighting and will choose spells of a primarily defensive or non-lethal nature. They may be perfecty capable fighters, but simply choose not to do so. Halflings receive an additional point when purchasing this disadvantage.

At the 10-point level, the character may fight freely if pressed but simply will try her best not to kill opponents. She may disable, incapacitate, or rout them, but will do her level best not to kill them. After combat is over, she will often look for survivors and bandage their wounds. If she does actually kill someone, whether by intent or not, she must make a check against her Wisdom/Willpower or go into a slump for 1d4+1 days, during which time she is at a -2 to all attack rolls and proficiency checks.

Inventory

  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Paper (per sheet)
      • Thieves' picks
      • Torch x3
      • Wineskin
      • Writing ink (per vial)
  • Items Readied
    • Monk's Hand to Hand
  • Items Worn
    • Bollik
    • Robe, wool
  • Spending Money
    • * Copper Pieces x7
    • * Gold Pieces
    • * Silver Pieces x6

Rogue Skills

Skill

Base

Racial Mods

Ability Scores

Discretionary Points

Armor

Final

Climb walls

88

+0

+5

+0

+10

103%

Detect noise

15

+0

+0

+0

+0

15%

Find/remove traps

35

+0

+0

+0

+0

35%

Hide in shadows

25

+0

+5

+0

+5

35%

Move silently

33

+0

+5

+0

+10

48%

Open locks

37

+0

+10

+0

+0

47%


Movement and Encumbrance

Encumbrance:

Unencumbered

Light

Moderate

Heavy

Severe

Weight (lbs):

0-55

56-85

86-115

116-145

146-170

Movement:

14

10

7

3

1

THAC0:

 

 

-1

-2

-4

AC:

 

 

 

+1

+3

Currently carrying 18.71 pounds (None Encumbrance, 14 Movement)

 
 
 
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