Alanna Taylor Dragonmaine |
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Alanna -
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Personal Information
Name: Alanna Taylor Dragonmaine |
Player: |
Race: Elf |
Gender: Female |
Height: 4'7" |
Age: 118 |
Class: Archer |
Level: 4 |
Weight: 84 lbs |
XP: 8,800 |
Alignment: True Neutral |
Next Level: 16,000 |
Character Points: 5 |
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Ability Scores
Str: |
16 |
Stamina: |
16 |
Weight Allowance: 70 lbs |
Bend Bars/Lift Gates: 10% |
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Muscle: |
16 |
Attack Adj.: +0 |
Damage Adj.: +1 |
Max. Press: 195 lbs |
Open Doors: 9 |
Dex: |
18 |
Aim: |
19 |
Missile Adjustment: +3 |
Pick Pockets: +15% |
Open Locks: +20% |
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Balance: |
18 |
Reaction Adjustment: +2 |
Armor Class: -4 |
Move Silently: +10% |
Climb Walls: +10% |
Con: |
14 |
Health: |
14 |
System Shock: 88% |
Poison Save: +0 |
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Fitness: |
14 |
Hit Point Adjustment: +0 |
Resurrection Chance: 92% |
Int: |
13 |
Reason: |
13 |
Max. Spell Level: 6th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
13 |
Bonus Proficiencies: 3 |
Chance to Learn New Spell: 55% |
Wis: |
10 |
Intuition: |
10 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 15% |
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Willpower: |
10 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
10 |
Leadership: |
10 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
10 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 14 |
Polymorph: 14 |
Rod: 15 |
Staff: 15 |
Wand: 15 |
Breath Weapon: 16 |
Spell: 16 |
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Combat
Hit Points: |
30 |
Base THAC0: |
17 |
Melee THAC0: |
17 |
Missile THAC0: |
14 |
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Armor
Natural armor class |
10 |
Full armor, light scale |
-3 |
Balance Defensive adj. |
-4 |
FINAL: |
3 |
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Weapon Proficiencies
Elven bow (Specialist) |
Fighting Style: |
Missile |
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Non-Weapon Proficiencies
Bowyer/Fletcher |
11 |
Cooking |
7 |
Dragon Lore |
5 |
Herbalism |
6 |
Hunting |
7 |
Meditation ToVK |
4 |
Riding, Land |
13 |
Tracking |
8 |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Elven bow |
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12 |
2 |
6 |
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P |
M |
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Elven bow, flare arrow |
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1d4 |
1d4 |
P |
S |
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5 |
10 |
15 |
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Elven bow, message arrow |
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1d6 |
1d6 |
P |
S |
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6 |
13 |
20 |
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Racial Abilities
Aim bonus - +1 to Aim subability.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Deadshot - The elf's deadly accuracy with the bow adds +1 to damage.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
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Class Abilities
Archer
Bow bonus - The archer gains a +2 to hit with a bow. They gain a +1 to hit with at bow every 5 level after 1st. So +3 at 6th, +4 at 11th, +5 at 16. This is above and beyong their Dex bonus.
Weapon specialization - Allows specialization in one weapon.
Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
Bow bonus - +1 bonus to attack rolls with any type of bow.
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Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
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Disadvantages
Phobia: Enclosed spaces - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Potion of Extra-healing
- Torch x3
- Wineskin
- Items Readied
- Items Worn
- Belt, leather, baldric
- Quiver
- Elven bow, flare arrow x4
- Elven bow, message arrow x4
- Long bow, sheaf arrow x10
- Boots, High soft
- Full armor, light scale
- Necklace of Language
- Ring of Chameleon Power
- Spending Money
- * Copper Pieces x7
- * Gold Pieces x42
- * Silver Pieces x5
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-70 |
71-100 |
101-130 |
131-160 |
161-195 |
Movement: |
14 |
10 |
7 |
3 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 45.80 pounds (None Encumbrance, 14 Movement) |
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