Alak'myr Tluthdriirn |
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Alak'myr -
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Personal Information
Name: Alak'myr Tluthdriirn |
Player: |
Race: Elf |
Gender: Male |
Height: 4'8" |
Age: 125 |
Class: Archer |
Level: 3 |
Weight: 110 lbs |
XP: 7,560 |
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Next Level: 8,000 |
Character Points: 13 |
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Ability Scores
Str: |
15 |
Stamina: |
15 |
Weight Allowance: 55 lbs |
Bend Bars/Lift Gates: 7% |
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Muscle: |
15 |
Attack Adj.: +0 |
Damage Adj.: +0 |
Max. Press: 170 lbs |
Open Doors: 8 |
Dex: |
17 |
Aim: |
18 |
Missile Adjustment: +2 |
Pick Pockets: +10% |
Open Locks: +15% |
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Balance: |
17 |
Reaction Adjustment: +2 |
Armor Class: -3 |
Move Silently: +5% |
Climb Walls: +5% |
Con: |
11 |
Health: |
11 |
System Shock: 75% |
Poison Save: +0 |
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Fitness: |
11 |
Hit Point Adjustment: +0 |
Resurrection Chance: 80% |
Int: |
14 |
Reason: |
14 |
Max. Spell Level: 7th |
Max. Spells Per Level: 9 |
Illusion Immunity: None |
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Knowledge: |
14 |
Bonus Proficiencies: 4 |
Chance to Learn New Spell: 60% |
Wis: |
12 |
Intuition: |
12 |
Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 |
Clerical Spell Failure Chance: 5% |
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Willpower: |
12 |
Magic Defense Adjustment: +0 |
Spell Immunity: None |
Cha: |
11 |
Leadership: |
11 |
Loyalty Base: +0 |
Maximum Number of Henchmen: 4 |
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Appearance: |
11 |
Initial Reaction Adjustment: +0 |
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Saving Throws
Paralyzation: 13 |
Poison: 13 |
Death Magic: 13 |
Petrification: 14 |
Polymorph: 14 |
Rod: 15 |
Staff: 15 |
Wand: 15 |
Breath Weapon: 16 |
Spell: 16 |
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Combat
Hit Points: |
23 |
Base THAC0: |
18 |
Melee THAC0: |
18 |
Missile THAC0: |
16 |
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Armor
Natural armor class |
10 |
Full armor, padded of quality |
-2 |
Balance Defensive adj. |
-3 |
FINAL: |
5 |
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Weapon Proficiencies
Bows |
Dagger |
Long bow (Specialist) |
Fighting Style: |
Missile |
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Non-Weapon Proficiencies
Bowyer/Fletcher |
11 |
Hunting |
7 |
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Weapons
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THAC0 |
Attacks/ |
Speed |
Damage |
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Range |
(-2) |
(-5) |
(-10) |
Weapon |
Melee |
Missile |
Round |
Factor |
Sm-Med |
Large |
Type |
Size |
PB / |
S / |
M / |
L / |
EX |
Long bow +1 |
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12 |
2 |
7 |
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P |
L |
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Long bow, sheaf arrow |
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1d8 |
1d8 |
P |
S |
6 |
10 |
20 |
34 |
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Dagger |
18 |
16 |
1 |
2 |
1d4 |
1d3 |
P |
S |
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2 |
4 |
6 |
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Racial Abilities
Aim bonus - +1 to Aim subability.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Deadshot - The elf's deadly accuracy with the bow adds +1 to damage.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
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Class Abilities
Archer
Bow bonus - The archer gains a +2 to hit with a bow. They gain a +1 to hit with at bow every 5 level after 1st. So +3 at 6th, +4 at 11th, +5 at 16. This is above and beyong their Dex bonus.
Increased movement - Base movement is 15.
Weapon specialization - Allows specialization in one weapon.
Bow bonus - +1 bonus to attack rolls with any type of bow.
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Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.
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Disadvantages
Irritating Personality - A sucessful Wisdom/Willpower check is required in social situations, or the character must roleplay their irritating personality qualities.
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Inventory
- Items Carried
- Backpack
- Dry rations (1 week)
- Flint and steel
- Torch x3
- Wineskin
- Cloak of Protection +2
- Dagger
- Quiver, Draw-Mouth
- Long bow, sheaf arrow x10
- Items Readied
- Items Worn
- Full armor, padded of quality
- Spending Money
- * Copper Pieces x2
- * Gold Pieces x2
- * Silver Pieces
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Movement and Encumbrance
Encumbrance: |
Unencumbered |
Light |
Moderate |
Heavy |
Severe |
Weight (lbs): |
0-55 |
56-85 |
86-115 |
116-145 |
146-170 |
Movement: |
17 |
12 |
8 |
4 |
1 |
THAC0: |
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-1 |
-2 |
-4 |
AC: |
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+1 |
+3 |
Currently carrying 20.60 pounds (None Encumbrance, 17 Movement) |
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