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Alak'myr Tluthdriirn

 

Alak'myr -

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Personal Information
Name: Alak'myr Tluthdriirn Player:
Race: Elf Gender: Male Height: 4'8" Age: 125
Class: Archer Level: 3 Weight: 110 lbs
XP: 7,560  
Next Level: 8,000 Character Points: 13
Ability Scores
Str: 15 Stamina: 15 Weight Allowance: 55 lbs Bend Bars/Lift Gates: 7%
Muscle: 15 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 170 lbs Open Doors: 8
Dex: 17 Aim: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Balance: 17 Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 11 Health: 11 System Shock: 75% Poison Save: +0
Fitness: 11 Hit Point Adjustment: +0 Resurrection Chance: 80%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 12 Intuition: 12 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 5%
Willpower: 12 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 11 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 11 Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 23
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, padded of quality -2
Balance Defensive adj. -3
FINAL: 5
Weapon Proficiencies
Bows
Dagger
Long bow (Specialist)
Fighting Style:
Missile
Non-Weapon Proficiencies
Bowyer/Fletcher 11
Hunting 7
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Long bow +1 12 2 7 P L
Long bow, sheaf arrow 1d8 1d8 P S 6 10 20 34
Dagger 18 16 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Aim bonus - +1 to Aim subability.
Bow bonus - +1 bonus to attack rolls with long or short bows.
Deadshot - The elf's deadly accuracy with the bow adds +1 to damage.
Infravision - 60' infravision range.
Less sleep - The elf requires only four hours worth of sleep to be rested. This is especially valuable to spell-casters.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.

Class Abilities
Archer
Bow bonus - The archer gains a +2 to hit with a bow. They gain a +1 to hit with at bow every 5 level after 1st. So +3 at 6th, +4 at 11th, +5 at 16. This is above and beyong their Dex bonus.
Increased movement - Base movement is 15.
Weapon specialization - Allows specialization in one weapon.
Bow bonus - +1 bonus to attack rolls with any type of bow.

Traits
Keen Eyesight - +1 bonus on to hit rolls for missile weapons when attacking at long range. The character acts as if they were one sight category closer with respect to information gained.

Disadvantages
Irritating Personality - A sucessful Wisdom/Willpower check is required in social situations, or the character must roleplay their irritating personality qualities.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Cloak of Protection +2
    • Dagger
    • Quiver, Draw-Mouth
      • Long bow, sheaf arrow x10
  • Items Readied
    • Long bow +1
  • Items Worn
    • Full armor, padded of quality
  • Spending Money
    • * Copper Pieces x2
    • * Gold Pieces x2
    • * Silver Pieces
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-55 56-85 86-115 116-145 146-170
Movement: 17 12 8 4 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 20.60 pounds (None Encumbrance, 17 Movement)
 
 
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