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One thing you can say about the empire, after the first thousand ears, they became very...enlightened. Once slavery was abolished, it became very fashionable for the races to mix. Of course, there had always been mixing before, but now, mixed race ancestory became accepted. Indeed during the reign of of Emperor Stellic, it became very fashionable. People used to boast if they came from mixed parentage, indeed some would go so far as to lie about it. It makes you wonder if there are any pure blood races left. However, then, as now, only those with Orkin parenthood were left out of this. Probably because few unions involving the orkin were in happy circumstances. I also wonder about the last Goblin War. How many such half breeds now exist from the results of that conflict. How many of these tainted souls pass amongst us, biding their time for when the orkin next strike? - Races of the Isles, Eldrick the bard |
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Half-Breeds With such
a variety of races on the Isles, it goes with-out saying that racial mixing
does occur. Human/Elf and Human/Dwarf are by far the most common but others
can and do exist all over Prydein. Half-Elves Half-elves
are the offspring of human and elf parents. They average 5 1/2' tall and weigh
about 150 pounds. Bow bonus (5): +1 to attack rolls with any bows other than
crossbows. Half-Ogre This
hybrid comes from ogre and human parents. They average 7–8' tall, have
ruddy complexions, dark hair, and dark eyes. They look like huge humans. Half-ogres
can be fighters or clerics, and they cannot be multi-classed. Half-ogres can
be any alignment. Half-ogre
Penalties Half-Ogre Abilities If the player wishes to create his own customized half-ogre character, he can pick and choose from the list of half-ogre abilities listed below. Abilities cost either 5 or 10 character points; refer to the descriptions below. Attack
bonus (5): +1 attack bonus with one melee weapon. Half-Orc Another example of a hybrid, half-orcs are products of human and orc parents. Of a height similar to half-elves, half-orcs usually resemble their human parent enough to pass for a human in public. Their skin ranges from peach to olive to deep tan, and their hair can be blond, red, brown, black, gray, and shades in between. Half-orcs can be members of the following classes: fighter, cleric, or thief. They can be multi-classed in any two classes, but not three. Half-orcs can be of any alignment. Players who choose half-orcs for their characters have 15 character points to spend on racial abilities. These points can be spent to customize a half-orc from the general skill list below. Only 5 points can be retained for use later in the character creation process. Half-orc
Penalties Half-Orc Abilities If the player wishes to create his own customized half-orc character, he can pick and choose from the list of orc abilities listed below. Abilities cost either 5 or 10 character points; refer to the descriptions below. Active
sense of smell (5): The character’s sense of smell is sensitive
enough to give a +1 bonus to surprise rolls. Detect
any grade or slope in the passage they are passing through, 1 on 1d4. Stamina bonus (10): +.1 bonus to the character’s Stamina subability score. The character’s Stamina score may be up to 5 points higher than his Muscle subability score.
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