Class Abilities Gypsey
Gypsey Lore -
This ability is similar to that of the bard and the arcanist, who
know a little bit about everything. Because of the travelling life
of a gypsey, whether he is on his own or in the company of his clan,
these characters accumulate a wealth of knowledge about the various
lands of the Isles..
When a gypsey character is presented with an object, meets a person, explores a place, or is otherwise confronted with something about which he may have knowledge, the Dungeon Master should roll percentile dice. The chance that a character will know something about a given topic is 5% per level. Thus, a 12th-level gypsey has a 60% chance to know a little bit about a given domain lord or magical object.
The extent of the character's knowledge should be determined by the
Dungeon Master, but should generally be brief. For example, when a
gypsey character first encounters an unfamiliar plant, the Dungeon
Master may decide to give the player a chance of recognizing it. If
the roll succeeds, the gypsey might be told something like, "Those
are blood-roses; I'd keep my distance."
Knife Fighting -
The traditional weapon of the gypsey is the knife or dagger. In fact, no other class (with the possible exception of the fighter) is as skillful in the use of these weapons as the gypsey. For that reason, a gypsey can specialize in the use of the knife ust as if he were a fighter. this specialization requires the normal allocation of proficiency slots and applies to both melee combat and the throwing of knives as well.
This specialization is a limited form of the fighter's ability, however.
While the character does receive the normal +1 attack bonus and +2
damage bonus, he does not gain any extra attacks with the knife.
Spell Ability -
The gypsies of The Isles have access to a fair selection of magical
items and can cast a good many spells. They can also use any magical
item normally availiable to members of the thief class. In addition,
they have free access to all magical items that emulate divination
spells, such as a crystall ball, even when those are intended for
characters of another class.
Higher level gypsies do not gain the ability to use priest and wizard scrolls as thieves do. However, those that have a divination purpose, like a scroll with detect magic on it, are always useable by them.
As they advance in levels, gypsy characters can use a limited number
of wizard spells. They do not keep spell books like normal wizards
do, instead, ther spells are almost an inate ability, the powers showing
over time as a Gypsey gains experience. Only those spells that fall
into the schools of lesser and greater divination are aviliable to
the gypsey. Spell progression is as per the Bards Table
Schools of Magic - Greater Divination, Lesser Divination
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